âSpam powerlineâ is the short of it, I guess, but I discussed this stuff from the Jago side of things in the Jago matchups thread.
Basically, if youâre at mid-to-full-screen and you want to get in on Jagoâs face (which you should want to do, youâre TJ), I think that situation favours you. Jago canât really zone with fireballs or wind kick at all because heâll get flattened by powerline, or worse, you could powerline-tumble under the fireballs and wreck him; and you get to control when youâll go in with one of your powerline options, and meanwhile can fish for knockdowns with tremor, maybe control space with spin fist, etc.
You mentioned being thwarted by Jagoâs pokes. Mostly I think you can probably powerline through Jagoâs buttons, or tumble and then punish. That said, Iâve found that a fast button cancelled into DP will beat powerline (on reaction to powerline startup, but obviously not on reaction to choosing to go through with the powerline) and may recover before tumble does (though if Iâm trying to beat powerline and tumble with buttons, Iâm probably going to DP, so maybe you can bait that if your opponent is doing that?). On the other hand, spin fist and flying knee appear to beat all of Jagoâs buttons outright. Spin fist is also even on block and starts a combo on hit, so spin fist* off of a powerline is a good way to read pokes.
TJ is very read-based, but overall I think you have the advantage on the approach. Iâve been trying to break down the situation as Iâve indicated in the thread I linked, and Iâm sure if you did the math youâd find that the approach is a pretty advantageous game for TJ. What you have to worry about is your wakeup game: if Jago knocks you over on a lucky read, he can probably make you sit there and eat his pressure.
*lol, remove the dot from âspin fistin.gâ and you get âspin fistingâ.