I just want to know how the frag grenade do I even beat a jago player. I canāt even get up in his face without jago poking me most of time.
Just spam Powerline. :J
^ basically this
āSpam powerlineā is the short of it, I guess, but I discussed this stuff from the Jago side of things in the Jago matchups thread.
Basically, if youāre at mid-to-full-screen and you want to get in on Jagoās face (which you should want to do, youāre TJ), I think that situation favours you. Jago canāt really zone with fireballs or wind kick at all because heāll get flattened by powerline, or worse, you could powerline-tumble under the fireballs and wreck him; and you get to control when youāll go in with one of your powerline options, and meanwhile can fish for knockdowns with tremor, maybe control space with spin fist, etc.
You mentioned being thwarted by Jagoās pokes. Mostly I think you can probably powerline through Jagoās buttons, or tumble and then punish. That said, Iāve found that a fast button cancelled into DP will beat powerline (on reaction to powerline startup, but obviously not on reaction to choosing to go through with the powerline) and may recover before tumble does (though if Iām trying to beat powerline and tumble with buttons, Iām probably going to DP, so maybe you can bait that if your opponent is doing that?). On the other hand, spin fist and flying knee appear to beat all of Jagoās buttons outright. Spin fist is also even on block and starts a combo on hit, so spin fist* off of a powerline is a good way to read pokes.
TJ is very read-based, but overall I think you have the advantage on the approach. Iāve been trying to break down the situation as Iāve indicated in the thread I linked, and Iām sure if you did the math youād find that the approach is a pretty advantageous game for TJ. What you have to worry about is your wakeup game: if Jago knocks you over on a lucky read, he can probably make you sit there and eat his pressure.
*lol, remove the dot from āspin fistin.gā and you get āspin fistingā.