Thunder in the distance

Hi guys,

I’m a fairly new player and I decided to “main” Thunder but i’m having such a brutally hard time online, up to the point when i’m facing a shadowjago or Omen, I’ll just give up. I can’t seem to get through the barrage of projectiles and when I do I’ll just get destroyed. What should I do? Keep training with Thunder or pick another character?

Block one, input DP immediately and use the follow-ups to move closer. Or just block and inch forward, pushing them towards the corner where they can’t escape. These runaway matchups are tough for grapplers, so patience is an absolute must.


Thanks! I will try that :slight_smile: I’ll work on my patience too. I tend to get nervous when there’s a lot going on in those matches and then I’ll find myself going back to awkward button bashing.

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Don’t forget about call of the sky. It’ll destroy projectiles (as long as your timing is good) and give you a single ‘murder of crows’ dash.

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Thanks :slight_smile: I’ll keep that in mind! Looks like i’m going back to the lab.

If you’d like some hands on practice while under pressure, I’d be happy to oblige. :slightly_smiling_face:


Awesome! I’l let you know!

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Keep training

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Thunder’s DP goes through projectiles on the way up, so you can actually just DP through fireballs most of the time. Use Thunder’s different follow-ups to make yourself harder to punish on the way down.

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That’s good to know! I’ll pratice that for sure!

Also heavy Ankle Slicer or Triple Axe reaches quite far, so in many cases you can sneak these in once you’re in range depending on what your opponent is gonna try next to keep you out. In the case of Shago and Omen they’re likely to go for the slide (often) and Ankle Slicer crushes low attacks (completely beats them).

Otherwise, when you pick a grappler style character you’re signing an unwritten agreement that this is your future vs zoner type characters:!/img/httpImage/image.jpg_gen/derivatives/gallery_1200/winter-storm-nemo-boston.jpg

As others have said you just have to put up with it and walk forward carefully until you’re in smashing range.
In terms of Thunder, you also have Call of Sky at your disposal (PPP) which charges his next dash to become an instinct dash, which will aid you in moving through a problem attack to get closer to the opposition. (not super great against Kilgore, though)

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