After watching Storm’s clip, it actually doesn’t seem so bad. In a lot of instances, I was actually able to jump away and avoid her d+HK, certainly moreso than I even though myself. Still there are instances that concern me regarding it. In at least 1 of the fights you see an instance where Hisako blocks my d+HK stomp and almost immediately counters with a d+HK of her own that’s so fast, I’m still in recovery from my own move (or so it seems).
You’ll also see an instance where I clearly cross-up Hisako, only to be hit by her d+HP from the aother side.
There’s 1 really good combo that Storm does in the clip where in the same combo, he opens me up, starts the combo, hits me with a command grab mid-combo, and even hits me with a jumping attack (that wasn’t air on-ryo-zan) all while maintaining the very same combo. I could be mistaken (I’d have to go back and look), but I’m not sure if she had full wrath or instinct while doing this either (which, I think would make sense, and might in fact be the case).
There’s another instance where I knock Hisako down and then throw the peacemaker while she’s getting back up only to have it pass right through her. I don’t think this should’ve happened.
In yet another instance, there’s a moment where I trade with Hisako as we both do d+HK. I get knocked down, but despite mine hitting her as well, it doesn’t likewise knock her down (it’s supposed to be a hard knockdown). She instead remains standing and as a result, is able to recover and counter-attack faster than I was able to.
There are multiple instance where flip-out is used to great effect to hit with influence. This is simply something I’m not accustomed to yet in S3. Since S3’s release, I have a habit of performing shadow ruin after an opponent combo-breaks me (or vice-versa) to give them a rather nasty surprise. While punishable, if expected, in my experience, most of the time it’s not. The reason I bring this up is because seeing the flip-out with Hisako makes me want to do similar things, but of course, due to the command grab, it gets stuffed instead. I would often press up to neutral jump the command grab, but still fail at it because the jump would never come out. According to Storm, since we’ve already talked about this, he said I can simply hold up to jump instead of mashing it wildly like I tend to do, which would cause it come out too late. I did not know this and will be trying it in the future. There was at least 1 instance, however, and I think this was attributed to roll-back lag, where it appeared like she grabbed DURING the flip-out before I ever actually thouched the ground. However, I didn’t see this particular instance in the clip, and even so, Storm’s connection is probably better than mine, so you probably wouldn’t see it from his perspective anyways (and since it’s his recording, well…).
I’m sure there’s more, but it’s late and I’m getting tired and it’s getting harder to think. Feel free to analyze the clip, as Storm said, and look for and comment on the many things I’ve posted here from my own observations. My only request is that you don’t “tear it apart” like Storm mentioned - I don’t want everybody overly criticizing his or my playstyle by saying things like “you should have done this instead” or “that was a stupid thing to do” or “why did you do that?” Instead, offer a suggestion positvely - “you could try this” or “did you know about this?” or “here’s what I would do” and etc. You get the idea. I’ll see you all in the (late) morning.