Because the list is too long to mention in a forum post IMO.
To give another example, instinct damage is pretty out of control, and instinct shadow DP is very hard/specific to punish for most characters (as I talked about in this thread), making it an extremely strong reversal/pressure tool that leads to massive damage on hit and mixups on block. They tried to take out a lot of safe DPs and out of control instinct damage in S3, but Eyedol has both and not the weaknesses/riskiness in neutral to make up for it.
There are other things I could say too, but it’s probably better to just wait and see what the devs do.