I have recently lost my Xbox Live Gold, and have since been having fun doing First-to-10s with the Kyle A.I.
But the A.I. Is VERY wonky. I believe that it’s difficulty has gone WAY down over time. And i believe it is because the A.I. just plain doesnt understand any of the new systems.
Everything that has changed recently seems to be affecting it negatively…
- Season 3 mechanics / tools.
The A.I. doesnt understand how to use any new S3 tech in offense OR defense. Jago will NEVER use a fully charged fireball, RARELY cancel out of it (which i believe is a mistake), and always gets hit by charged fireballs that are thrown at him. He rarely even attempts to block them.
Sabrewulf cant handle his Lp-Mp-Hp Target combo. He doesnt use it, and cannot defend against it. He does not shadow counter it, and he can be PERFECTED by using Lp-Mp-Hp-Ragged Edge over and over in a loop.
I have also never seen Flipout used… like… ever. - Season 3 Juggle timings.
The A.I. Will VERY commonly miss the same juggles in the same way multiple times in a single match. Some too early, some too late. (Mysteriously enough, the AI will create its own VERY cool juggles on-the-spot in unique situations. But when it comes to hitting bread-and-butter juggles after a launcher… they cant do it.) - Frame traps
Not sure if this is actually a S3 thing, but frame traps are non-existent. TheY dont DP you when you try yours, and they dont perform any of their own. - Shadow counters
Again, not sure if new or old, or if the new S3 tools have an effect, but they cant ever calculate when to Shadow counter. They DO use shadow counter some times, but VERY rarely, and at such ODD times. They never use it in response to a pattern. - Shadow efficiency
They love to cancel unsafe special moves into invincible DPs, but they dont actually give you a window to push a button, so they end up just wasting the meter. - Combo enders
The A.I. never attempts a set-up after a wallsplat, They never go for meter when they need it, they never use combo traits effectively, they never take advantage of hard knock downs, and they never go for short combos into launcher into juggles.
Maybe i am lame for suggesting work be put into a feature that is rarely used, but i would imagine this affects Shadow lords as well. (never played Shadow lords.)
I think ramping up the difficulty would make the game more fun for all levels of players. New players could practice with difficult A.I. and learn real, usable, setups from them. Seasoned players could actually challenge themselves with an UNBEATABLE A.I.
(AND MAYBE YOU COULD NERF THEM A LITTLE, TOO. SO THEY DONT TECH 100% OF MY F***ING GRABS, AND THEY GET HIT WITH AN OVER-HEAD A LITTLE BIT MORE THAN “NOT AT ALL”!)