I have a correction on the Aganos page, plus a caveat or two. Ignore as much of this as you would like.
Correction:
“Aganos’s only grounded overhead is close MP, and it is lightning fast and can be canceled into a low Payload Assault projectile for a quick high-low mixup that is safe on block.”
It’s not a high/low mixup anymore. Light Payload Assault got nerfed a while back so that it doesn’t hit low until it stops bouncing on the ground. It’s still a great frame trap on block. The “mixup” aspect of it is just on the first hit, which is a throw/sweep/“overhead into combo or another safe mixup” mixup.
Small caveats (probably don’t matter for this guide):
“It also lets him throw the Peacemaker as a projectile, which travels full screen in nearly an instant, is impossible to avoid by jumping or low-profiling”
Not for Sadira and Cinder. They can get higher than the ridiculously huge hitbox.
“[Shadow Natural Disaster] will recapture on the 5th hit, making it a great reaction anti-air to neutral jumps even if your opponent can throw an air projectile.”
Not against Maya. She gets up and down too fast to catch her. You either release too early and get hit by the dagger, or release too late and probably get shadow countered. It’s a shame, because she’s 1 of about 2-3 characters that probably prompted the addition of that specific projectile invulnerability.
I was also going to include spelling/grammar mistakes, but that seemed kinda petty.
The one thing I would add that might not be apparent to a beginner is the fact that Aganos’ sweep is his only normal that hits “low” (aside from the Peacemaker Cr.HP, which is also a sweep). It means that unless he’s at close range, crouch blocking is always a safe bet on wakeup. He also has the unique situation where his overhead meaty is close range and unreactable, while his low meaty (which can’t combo) is long range and reactable.
Nevertheless, he can still stuff lower-body vulnerable wakeups with crouching normals and some standing normals since their hitboxes are so tall.