Tech with potential but not really great in practice

I’ve found that raams jump actually moves him a little bit forward after landing. It’s about a third or so of light command grab’s range, so theoretically you could do a really long range empty jump and then slightly delay your command grab to take advantage of that small boost forward. The problem with putting this into practice is that the point you have to jumo from is quite a bit farther than the range of being just outside s.hp range, but it’s also not quite full screen, and due to the floaty jump is easily anti aired.

Oh well, maybe someone else can put this info to better use

Also neutral jump hp actually moves him forward like e honda’s neutral jump hp but its a very minimal amount of range so unless someone discovers some amazing crossup shenanigans its pretty pointless