Spit balling ideas for her in the upcoming game in about half a year. Since the game is just about complete (Season 2 anyway) and no more changes are coming with exception of bug fixes, let me throw something out there for the Maya players out there.
I realize this might be a very touchy subject so hear me out on this.
I get Maya’s usefulness is through her daggers. It’s how she is able to utilize pressure and gives her an opening when you block. But while it is a staple of her game, it seems very weird because she’s rewarded for the opponent blocking her daggers. Yes, there are numerous ways to combat this outside of just blocking but not all characters are able to get a convenient low profile on it. No other character in the game has this feature and to my knowledge has this in any fighting game.
Personally, I feel this would be better utilized if she gains a pip on hit or trade with another projectile. Or just hit, because she’s being rewarded in a fashion that makes sense. In addition, this would give more usefulness for her linker dagger trait because she’s allowed to throw her daggers and continue a combo. Not to mention would be useful for her wakeup since she can throw her daggers from a wakeup dk.
If Spinal uses his power devour, it grants a pip. If the dagger hits a character with armor, it would also grant a pip (i.e. Glacius, Aganos, Thunder, TJ, Riptor) However, it wouldn’t grant a pip if Aganos were to flick it away.
- Improve her shadow counter to be able to punish strong related normal attacks.