I like this too, very cool.
@VerminatorX For juggles that involve popping instinct I would strongly recommend actually making use of said instinct for the resulting juggle. Unless you’re a jedi with counter breakers this would get stopped immediately by the 1st or 2nd DP followup.
You’ve certainly got the right idea in your last post mentioning air skull splitter after DP, but going even further you can continue juggling with grounded skull splitters and even cancel the Light DP into a skull splitter before leaving the ground. The combined mixing of these will give you decent damage and also make it easy to cash out with Shadow DP by allowing you a lot of choice for when Tusk is standing on the ground.
Again, thanks for that F+MP thing, I like it.