That’s fair, Wulf needs bar for his reversal. But definitely don’t feel guilty about “unloading the clip” and dumping two shadow jumping slash linkers into a combo if you get a lockout. Your expected damage is way higher here, especially vs Shago, than saving your bar for reversals all the time.
By that, I mean, you might get hit a few more times because you don’t have reversal meter, but you will do more damage to Shago with your meter than he will do to you in these cases, so you’ll come out ahead in the long run.
I understand, KI combo theory is actually pretty non-trivial. That’s why a lot of people guess break (“I dunno what the heck is going on”) and why a lot of people do short combos (“I dunno if it’s worth it to do more, so whatever let’s just end the combo now”). That’s why, especially at the low to mid ranks of play in this game, you can get a huge advantage by applying some smart combo knowledge. Like, I’m talking a free 50% per match sort of thing.
Things like learning when to counter break is kind of hard, because combo breaking is closer to a reversal in KI than an actual reversal is sometimes. You know when you hit people with stupid setups in SF a bunch, how they’re more likely to reversal? KI combo breaking is like that. You get people mad at other things in the game, then you throw them a heavy auto-double and counter break it. Because KI is such a fast game (as I’m sure you’ve noticed), the person probably won’t even be able to stop himself from the bait.
But as it applies to the topic at hand, shadow utility is kind of character dependent. Wulf in general benefits really well from using shadows in combos, because shadow jumping slash is fast and highly damaging in combos. You can save them for lockouts even near the end of your KV and still convert otherwise weak combos into huge damage on reaction.
Also as a side note, in S3 they reduced shadow eclipse’s damage as an ender (because you can flip out after it now and keep your offense going). This means if you’re going to spend 2 shadows in a combo, always use them both on shadow jumping slash. Don’t use one for jumping slash and one for shadow ender, it does about 7-8% less damage.