Do you guys have any ideas in mind for gameplay mechanics you would like to see in fighting games in future?
I am currently reading Thirty-Six Stratagems, and this gave me an idea of a fatigue system.
In most fighting games currently both fighters have equal level of stamina and psychological resolve during whole fight, no matter he is at full strenght or at pixel of health.
It would be interesting to see a system that your character gets tired and psychologically damaged from getting hit or whiffing his moves, resulting in his moves causing less damage or getting dynamically worsened frame data (of course his resolve and strenght would slightly increase when he managed to get a comeback or generally perform well)
I also would like to play a turn based fighting game, when you have characters with full arsenal of normals and specials like in real time game, but you have restricted amount of action points for them, requiring for more tactical approach.