A recent thread got me thinking about the Shadows AI system in KI. This is something that I really think would make for an interesting retrospective discussion panel or article. I don’t know if MS or IG have the appetite to do this kind of thing considering where we are in the game’s life cycle, but I would really like to know more about this. @TempusChaoti any possibility of this happening?
Where did the idea come from? How long were they working on it? What were the biggest challenges? What would they do differently. What sort of data does the system collect and how does it process that data? What could they not do that they would like to see in the future? Is this something that other developers could try to implement?
I really enjoy playing against Shadows WAY more than any other AI. The only thing wrong with it is that the Shadow doesn’t have any ability to adapt to you, while the human player can rather quickly adapt to the Shadow’s patterns. This made Shadows much easier to beat than their real human counterparts who could more easily adapt to what you were doing to counter their preferred strategies. But it is still by far the best fighting game AI experience I am aware of.
Regardless of what people think about KI as a fighting game in and of itself, the netcode/online experience and shadow AI are two things that really should be the standard for all games going forward in my opinion.