After playing some more, I think some text indicator of rarity would still be heplpful.
Maybe I didnāt manage my 1st attempt, but my experience was similar. One minute I am taking mimics out with ease I even took out the 1st Omen and then things got ugly. Shago took out my Jago and I didnāt have items to revive him. Then Kim wu went out, but NP she was my weakest link.
I finally was able to revive Jago but by then I lost a fight in South America when I needed it then most and corruption had engulfed the land. Then Gargos arrived to give my 1 man 1 machine team a PERFECT beatdown.
OUCH.
Loving it.
But sheesh, Gargos arrived really fast.
having random trading popping up is cool. but I would like to know how much the item Im going trading I have before I trade it so I can manage it better
Thanks for the feedback!
If you donāt use a consumable during a match, you keep it. You always use an Astral Energy charge when you bring a Guardian into the match.
The color outline around the item indicates rarity. Does that help?
I agree that the last pack (the healing one for 800) might be a bit generous aswell. Playing a few times on normal lets you build up a lot of items for a godlike playthrough.
Also, After a few playthroughs, I have a lot of stoneskins (which are pretty strong) and a bunch of rusty spiders (they fill up your shadow meter).
Making the Omen trick pretty easy (if you get a bit lucky, I havent yetā¦)
Yes, but thereās so much to take in intially it didnāt really jump out at me. Even on the second and third playthrough the color coding was a little lost on me if Iām being completely honest. Thereās a bit of information overload the first several times. I have to remember to go back and find the screen that shows the color key next time I play, which might be useful feedback in itself. I canāt really remember where it is though.
My comment was mostly random early first reaction thoughts, so it might end up being trivial for most people after a while.
Playing RPGās and well, a whole lot of games, the color coding of weapons is pretty natural to me and most games use the same colors as here, but I can imagine people who are not familiar with this concept to struggle with it a bit.
Maybe a small notification first time in the emporiumā¦
I admittedly donāt play a lot of RPGs. Mostly fighters and action games, which might be partly why I didnāt catch that. Which again, might be useful feedback depending on player background.
I agree with thisā¦its a lot to take in at first. Not that its impossibleā¦but for a fighting game its unexpected. You ā ā ā ā near need a strategy guide to list everything lol. Like study guide would be helpful.
Just a little note for the @developers : Miraās āThicker than Waterā cutscene should really happen before the fight. It doesnāt make much sense when itās played after you already beat it. Plus playing it before the fight would give it much more context.
You do keep the item? I was watching the āmolded fingernailā, and it was subtracting either way. I would lose the item if I used it or not. Maybe it is just a bug then.
What do you mean by Omen trick?
Check here:
I havent been able to do it and you need to get a bit lucky, but so far one of the best ways to beat him. Not sure if 1 guy having such an advantage is fairā¦might lead to everyone using Omen, which should not be the goal of the modeā¦unless its secretly an Omen promotion mode
Thank for the help with the invincibility /shadow move tip. I was trying for the 4 buff achievement. With your tip I got that one and the one for no one dying. I just read it, and I donāt think I could even get to him on Godlike mode. I have beat it, but I am one of the people that thinks all the levels of play need to be toned down a little bit. Now am not saying a lot, but I should not have to be good enough to place in a tournament to be able to beat godlike.
I like the pre and post fight banter but it does seem to be getting a bit repetitive. Hopefully more can be added over time.
Well, I finally managed to sit down and resume my first playthrough, and made it to Gargos and took him out. Started finally crafting items and consumables and using them, and I have to say I think the modifier dynamic is pretty cool. Astral plane is also really sweet, even if I did have to play like 8 matches in Ranked before I wound up 1P and able to select it. On the plus side, I got to snipe one of my favorite streamers @INDIxion while doing so, so that was fun
Ironically though, I guess I just found myself really stressed out playing the mode. I really didnāt want to lose to Gargos, because I just really didnāt feel like dealing with all the AIās and Omenās and loading screens again (definitely will play this mode, and this mode only, on PC, just to try to minimize all the loading times). Itās an awesome idea and the concept is really sound, but it all goes back to my personal issues with fighting the AI. Itās supremely frustrating fighting the AI with a character like Hisako, because thereās nothing to read or condition. Either they throw out something reactable enough to counter, or the option never gets used because I canāt really predict or preempt it. The issue exists with other characters too, but itās just really magnified with her because of the type of character she is.
Some of that Iām sure is just me being super sensitive to the idea of fighting the AI (I generally avoided the single player modes in both S1 and S2), but some of it is legit I think. I know the team is working on Shadow Lord/shadow AI integration so I wonāt harp on it, but for myself that really is the lynchpin between whether I play this mode once to unlock the Astal Plane, and whether or not I come back to visit and grind it. If the Shadow AI doesnāt seem like it can be added in a timely fashion, then Iād ask the team to make sure that weāre able to use KI gold to purchase whatever costumes or other unlocks that may be hiding within the mode. Iāll pay for an extra Hisako color or accessory set if I like it - I probably wonāt be willing to grind SL for it though.
The generic dialogue gets really repetative. I would like some more unique dialogue for the minics. I had multiple mimics say they are the fist of Gargos.
I havenāt read through all the responses here but this looks like a good place to post my feedback after playing the mode for awhile:
Let me preface my feedback by stating I am absolutely thrilled with this new game mode. Iām having fun and wish it was here sooner. Thanks for the invite! My feedback:
The feature that bothers me the most is feeding guardians when they are out of charges. After setting up my team and consumables, Iād like to not have to back all the way out/be send all the way out to charge up my guardian. This would be less annoying if menu navigation wasnāt so slow (but would bug me no matter what).
I donāt think itās necessary to have a popup every time I launch a mission that a fighter doesnāt have consumables or a guardian on them. I donāt think I have the resources to use items every round. This would bother me less if other menus that would be more useful to confirm the action had the same feature. For example, ending a turn early could use a confirmation menu. Iāve tried to look at daily rewards before and ended my turn on accident.
Daily rewards: Can we have a popup to show we gathered the items? Right now I see a checked box but wouldnāt mind a menu piece here. Not a big deal change.
More explanation on the crafting section would be nice. I think I played through 9-10 times before I realized the crafting section changes as you go. That being said I mentioned I use limited items. For what itās worth as a side note, I mostly use healing items.
I found some of the menus initially confusing to navigate. It took me some time to realize I could use LB/RB to cycle through different rarities on consumables. I also was annoyed I couldnāt cycle through the guardians I own until I realized I needed to use up/down on the guardian menu.
Just some other general thoughts: When I first heard about shadow lords, I assumed it would feel a lot like towers with modifiers in Mortal Kombat. I think this is much more fun than that mode. I love playing through missions and having different popups depending on the mission and my party. I think more modifiers could be fun (thinking MKX style), but I know it would be tough to balance and not necessarily conducive to longer-term story vs. single fight mechanics.
Hopefully my feedback doesnāt sound too critical ā just trying to note what I feel could be improved. Iām having a great time and looking forward to playing EYEDOL soonā¦
Iām definitely with you on this.
Imho there is already enough grind in KI, this time I think I would prefer to spend real money instead of play hundreds hours for that single object I like unlocked at level 1500 ā¦even more with all the loading times.
Fair prices, please.