While my post sounded generally negative if you had read my last sentence you’ll find it’s not all pessimistic, still a bit of light but that light won’t shine till I play it for myself 
also my thrid paragraph seemed nonsensicle since my own personal view a Juggle’s gotta do more than two hits to an airborne opponent to mean much. and since light laser hits once and the medium laser hits twice before dropping my opponet to the ground I won’t get to do too much beyond that except swich to defence incase of wake-up.
and while heavy cyber-upper cut is easy to see and break it still gives me three hits, and if someone’s breaking it I can always surprise em’ with a counter breaker.
Despite my general tone it may change once I get my hands on it and actually experiment.
I also should of asked you to be more clear about HK-into H-lazer cause if we’re talking about catching them from the air I think they’ll hit the ground before you can fire it because how slow the H-laser takes on start up.
Standing HK I’m no to sure but they are usually low to the ground wen you do the kick and again slow start up for h-lazer. Now if it’s a wall-splat certainly since they’ll be standing
basically both situations will have the opponent on their back and beam will fly right over them while they are on the ground.
Basically that new combo you’re suggesting will be best used near a wall.
I suppose I’m still sour that due to some of the changes some of the cast can get away with more crap that I was otherwise able to prevent with certain moves.
I don’t want to sound like a broken record but Glacius was always able to use jumping HK and that thing had REACH. when I used the old-Lazer I can stop someone from doing it to make em think twice. It was better over the DP in this case because the input didn’t take as long to do, as for crouching HP that was a bit shady because again timing, that punch isn’t out for long so you have the chance of missing.
I can expect Maya can get away with her mantis attack from the air now as well because how fast it is. So a DP will not work against her like the old-H laser did.
Generally you have a good point that I should be focusing on the good parts on what I can do, but since I am unable to try it myself I don’t really have have much enthusiasm due to lack of familiarity to it, the same way I felt about Atlas Plug and Celldweller doing KI’s music since they were unfamiliar. to me. However if you have seen my history with posts you’ll find I change my tone once I get to know something for myself.
So who knows you may have someone who can agree with you in these circumstances.
I guess the reason I am not focusing too much on what I can do is because again, it’s new and I don’t quite know the full potential, but I did know what I use to do some of it is going away. People naturally like what they are familier with and change in general isn’t easy to adjust to. So forgive me for not having my arms open to it.
I think you can expect this pessimism to be relatively normal. Who knows, people will probably change their tone upon season3’s release.
That being said I stuck with Fulgore since KI1 and KI2 and I was one of the folks picked him up and practiced with him and figured out how to use him when others were to scared to approach due to his charge mechanic.
I stuck by him in season2 when he kept getting nerfed by IG.
I’ll be sticking with him in season 3.