S2 to S3 changes. Which do you prefer?

Which Shadow effect did you prefer?

  • Old misty shadow.
  • Don’t care.
  • New purple shadow.
0 voters

Do you like the cinematic level 4 enders?

  • No.
  • Yes.
  • Don’t care.
0 voters

Which character select screen do you prefer?

  • Season 1
  • Season 2
  • Season 3
0 voters

Which color of the shadow meter do you prefer?

  • Blue.
  • Purple.
  • Don’t care.
0 voters

Which color theme do you prefer?

  • Season 1
  • Season 2
  • Season 3
  • Don’t care.
0 voters

Do you like the addition of flip outs?

  • Yes.
  • No.
  • Don’t care.
0 voters

Do you like the addition of stagger?

  • Yes.
  • No.
  • Don’t care.
0 voters

Do you like how combo breakers cause flip outs?

  • Yes.
  • No.
  • Don’t care.
0 voters
4 Likes

Was this supposed to be a poll?

Yeah but I can’t get it to work :frowning:

  • option1
  • option2
0 voters

Put “poll” in brackets on line 1
then do the list litems like this:

  • option 1
  • option 2
    (formated like this: [SPACE]-{SPACE}[Title])
    Then on the last line put “/poll” in brackets
4 Likes

Yay. It is up.

2 Likes

Breakers causing flipout its the best balance change of the game. As Aganos, each breaker was:
-1 hit on all walls
-maybe 0 chunks because you used them on offense
-advantage for almost all characters

I’m very happy with this change

One thing I wanted to mention is that I’m liking the S3 stage re-lighting less and less. Some stages are unplayable for me because they are so saturated (Fulgore), or the characters blend into the background so substantially (Arbiter, Sadira, others). A lot of stages give me a physical headache in S3, and were not improvements over the S2 lighting IMO where it was more mellow (Thunder, Aganos).

Some stages look either the same or much better, but I wish they would have prioritized the characters popping, rather than trying to get the backgrounds to stand out/blend in with the characters. There are only a few stages I prefer in S3 to S2, and I would request/not play on probably about half the stages if I was playing in tournament.

As for other critiques, my dislike for level 4 enders still remains, I prefer the old shadow move effect because it’s not as garish, and I definitely like the blue shadow meter (you can actually see how much you have, the purple is too dark a lot of the time). I also like older color schemes more… the purple and green isn’t really doing it for me. That said, I like the S3 character select screen the most, except for the green smoke that obscures over half of the characters. For some characters that have color changes near the bottom of their body (Mira, eg), you literally can’t even see what color you’re picking because the green smoke obscures almost the entire character below the shoulders. If they just… removed this smoke or put it in the background or something, it would be a huge improvement.

6 Likes

I agree with everything Infilament said

I forgot to add the relighting XD I’ll edit it in there. Nvm I can’t.
Do you like the new lighting?

  • Yes.
  • No.
  • Don’t care.
0 voters

I don’t wanna knock anyone else’s opinion, and I’m not intending to, but to me the blue and red color scheme from season 2, was terrible and couldn’t be further from what a killer instinct game UI should look like in my opinion. The computerized, technological look didn’nt help either. At least now with season 3 we have black and purple, which feels inherently more like KI to me. Of course there is the green as well which a lot of people don’t like, but it’s a smoke effect so that also kind of feels kind of like KI as well, but I could do with or without the green to be honest.

1 Like

I’ll say this, even though I really don’t mind the changes that have occurred, but what I was personally annoyed by the most came from how some people in the community got too carried away in their disapproval of these changes. Especially with in regards to the Shadow effects, I think people really need to calm down about those aesthetic changes, because it was kinda crazy to hear that it ruins the game, for reasons like “it doesn’t look right or cool” or “purple sucks”. Sorry if I sounded cynical, but they were the most petty arguments I’ve seen on the forums.

Off topic
Nice poll. Also, I haven’t been very active so I only now noticed how you can see who voted what. Cool feature.

On topic
I liked season one colors because they were warm and bloody. I still associate KI with violence and blood. Season two and three are slick and fit the story well but it is cool looking but not appealing to me.

I don’t like the lighting because it’s a mixed bag. Some upgrade was needed but going from “all stages could use an update” to “half of the stages look awesome, some look awful and some are unusable with certain characters” is not good IMO.

The s3 character select is great but again inconsistent because the “costume/shop” character select screen doesn’t move as smooth as the “match” character select screen. I don’t know why but I hope they add SL art instead of loading character models.

I like flip, recapture and stagger . But What i dont like is that those *Elements of the KI mechanick System * are not avaliable to all the characters and , IMO, this is bad. Is like for example in Soul calibur some characters could do side step and others dont. Or in SF3 some characters could parry and others dont, or in this KI some characters could combo break in the air and others dont . As i see those elements , part of the mechanick of the game , like combo breaker , shadow counter etc , all the cast should have those elements , some characters have all of them , others just one , others none. I know that there is a lot of work to do on balance etc to make all the cast able to recapture , flip and stagger but i think , that it would be worthy.This is no special move , are elements of the figthing system there fore all the cast should have them to use in in their own way combining it with the special elements of each charater.

All of those examples are false. SoulCal characters can all sidestep, all SF3 characters can parry, and all KI characters can break when airborne. These are facts.

Not every character needs every tool. Every character has the base system mechanics available to them. Sub-mechanics are a little different, and the way they affect gameplay would often be too good or redundant/useless on some characters.

2 Likes

Keep in mind there’s also a thing called balance. Imagine how stupidly good some characters can be if they had access to all of those features like Thunder, fulgore, and Tusk just for example.

Thanks for reading and also for your repply. Yes , in SC all characters can sidestep , and in sf3 all can parry i try to use as example for my point that all elements of the mechanics should ve avaliable in some way for all the cast, because i think it affects the figth mechanics.

Recapture , flip , and stagger are elements , that change a lot the game, i think that the way of implementation of those elements could be better , Is just an opinion of how i see those elements in the game.

Maybe puting all the characters with only one of those elements, or 2 using metter for one , balancing it acording to the character style could be good. Rigth now too many characters dont have any of those . I think a better distribution of those elements could make the game more balanced , cfun and also compatitive.

Again , thanks For your reply.

I do get what you’re saying. I just don’t think it’s quite that simple. The 3 mechanics in question, for all intents and purposes, I think should be considered more as “abilities” as opposed to basic system mechanics (like breakers or SC’s).

To clarify, I consider a recapture as “the ability to convert a juggle into a grounded combo/cashout”. In the case of flipout, “the ability to convert a juggle into a reset and/or mixup opportunity”; and with stagger “the ability to combo into a grab or enforce a mixup midscreen”. I don’t think these “abilities” necessarily belong on all characters, and in some cases their application would simply be too good - I think a fine example of this is Shago with a flipout. That would be too much, his mixup potential is already through the roof.

Perhaps there are some “abilities” that some characters could make good use of without being too good or broken, but in general I think the spread is pretty fair across the board. This is just my opinion, of course.

1 Like

Should we give all characters command grabs? That is a “system mechanic” in the same way flipout is, IMO, which is nothing more than a move that has a certain property. But some characters shouldn’t have command grabs.

6 Likes

Just to go further in the idea of giving all tools to all characters, Fulgore and Spinal would be totally broken with a flipout

2 Likes

I agree with your view, the shago example is really on point , because he have one of the elements , and it is on point to his style and tools. Recapture , stagger or flipout , Maybe , every character should have one of those, no more than one . According to his aproach and balanced for his tools. But im clear in something, it will requiere a lot of work/time and must people dont see this as a good thing for the game. Again Thanks For reading/reply.

1 Like