Here are my thoughts and my quota of betatester, sadly I can’t check some stuff anymore since the mode it’s gone, but I hope developers reads this topic:
First at all, my KI SL version was castillian from Spain, wrongly known as spanish, so I don’t know some names in english, and my thoughts and issues are:
-I played with just a few characters, one of them was Rash, and he had a weird dialog about “beating someone for the Shadow Lord”, that’s the rough direct translation, it was like he said he’s beating people for Gargos. And I saw an item that had his flavour text incomplete, I can’t see which one because of the mode being gone until tomorrow, sorry.
-“Blindado III” enemy buff: That’s a real pain in the ■■■ when you have to attack unless you’re using the guardian that looks like an Halo’s monitor, I think they should tweak it a little to be less annoying.
-Rewards: I see no difference at all between Normal, “Desafiante” and God? difficulty, no matter if I beat Gargos in normal or God, rewards were the same in quality and quantity.
-Gargos’ instinct: I wish they would not fix it… because it’s almost impossible to beat an endless instinct Gargos with a regenerating shadow bar… when he replenishes the bar while hitting and can keep summoning the minions.
-Killer Guardians pack cost: I think it’s a bit cheap: with 2 hours of skipping days and Gargos farming you can get one, they should increase it just a little, maybe 20000 instead of 17000, I think that’s fair.
-Guardians limit: I think the limit of each guardian was 5 right? they should increase it to 6, 3 Legendary and 3 Killer, sometimes you don’t need a Killer, feeding those is a bit expensive.
-Materials: Kan-Ra should have an option to transmute items from any quality to other, even if the amount is less than what you get in the tradings after some missions, I have lots of legendary materials and a few common and rare ones after farming Gargos like mad.
-“Resurrecting” Gargos: Sometimes Gargos was still alive after the fight and needed to be killed again, even after an Ultra.
-Taunt and consumable: I read some people complaining about it, it’s a bad habit but… they should block the use of the consumable items while the combat is “Ready” or after the battle.
-Skip days message confirmation: Some people complained about it… developers should add a confirmation dialog.
-Exit Shadow Lords “A” button: As I said in my original message, it says “A” to quit and the real button was “X”, that needs to be fixed.
And… that’s all… I hope this helps and other people post here their thoughts and problems with the current state of Shadow Lords mode.