Please Nerf Cold Shoulder Knock Back

I’m pretty sure he means more along the lines of a player that knows how to play the counter breaker game, someone willing to study and learn their opponents breaking habits and tendencies, even at the expense of cashing out damage, so they can counter them vs a player who just goes for one chance to prevent being broken as much as possible.

oooook…so if I break every third linker and every 2nd auto double good luck figuring that out before ur dead. heck, maybe I do I 1st linker break and a second auto double break on our next 2 of 3. my point is that we are conditioned to counter based on what we currently experience in ranked. it’s unreliable and the best players don’t do it at all.

wouldn’t it be smarter to just use a damage ender for guaranteed damage than to reverse the combo in the opponents favor? people who gamble wouldn’t take those odds. am I not seeing something here? I mean I’m not saying I don’t counter break, but to say I “know how to” is misleading

I get multiple shots at it even in just one ranked game (let alone a 2 out of 3), especially if, like most players, you punish my whiffed counter breaker with throw or a light.

The Mira strategy of doing heavy autos and heavy/medium reaper linkers, and sometimes counter breaking and sometimes not, is really strong because you can’t afford to hold the damage AND you can’t afford to get counter broken. It’s a 50/50 that has monstrous odds of success for Mira.

Hugely to their detriment. I think most KI players have a really wrong assessment of risk/reward in this game, and it shows in their play. Their aversion to being broken/taking a risk on counter breaker simply does not line up with the math on how good it is to let long combos rock and force the opponent into what feels like unwinnable guesses.

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oh ya. I’ve seen people rip my game apart for some sick run backs. while its probably the most fun it really goes back to what you said earlier. that being, it not happening very often. thanks for your insight.

Lol. It happened again @Infilament :joy::joy::joy:

And yes, counter breakers are very good, and largely undervalued. And I also disagree that counterbreaking is not a “skill” that can be better or worse among players. It’s no different than any other read-based (guessing) skill that shows up in FG’s, like knowing when to DP or when to bait bursts. You can never really know when to do these things, and yet the very best players tend to be more successful at landing them all the same. It’s not a hard science and they certainly guess wrong sometimes, but overall there is a notable difference in success rates for these things among players. You can be “good” at knowing when to DP, and you can be “good” at knowing when to counterbreak.

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I liked your previous post just now to avoid being part of the problem.

Lol. You should’ve just hit me with a “get rekt scrub” :smile:

False. The active frames for Glacius’s Cold Shoulder is:

  • Light = 5
  • Medium = 8
  • Heavy = 9

For accurate Season 1 character frame data please use www.tiny.url/KIFrameData

All Season 1 characters are 99% correct as of the latest patch, currently working on S2.

Wow, this conversation turned great while I wasn’t paying attention. I love the discussion of “good” players, counters etc. thanks guys.

Just to highlight something else I liked:

Lots of people get number 1, although the better players tend to neutral jump with great timing. Not sure why this is better but it works. Anybody not jumping Glacius in wakeup is not gaming right. Except for your point 2…

So many players pressure Glacius in wakeup with late standing normals and specials that start combos and end up getting stuffed or blocked. I have no idea why more people don’t use LOW meaties on his wakeup. It’s easier and works better. Mix a couple of these in with blocking to bait his DP and you are golden. But people just… don’t. They do dumb stuff like back dash then jump in at a range that doesn’t crossup and then when they get hit by puddle punch they get all salty. It’s like “dude, you sent me an invitation in calligraphy…”

I learned right fast that even Sadira’s SWC is a bad move to avoid a Cold Shoulder. It literally puts a wall right where Glacius is charging, and I get hit anyway. I found that it is best to do a magic thing called blocking or neutral double jump over him.

I’ve been saying similar things about this particular move for a while. Hopefully something is done about it as it’s not just those without sight who are having a difficult time with it, it seems.

With all my respects, people who are constantly getting hit by cold slouder aren’t blocking or respecting Glacius turn

People complains a lot when they don’t lab or search for a good response to the other stuff

Your case is an exception Sightless, but overall, people are missplaying very hard against Glacius

I really hope Eagle has a cold shoulder now.

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