So, this is kind if a ‘for fun’ thread…
How would/should/could you design a ‘perfect’ ranked system? One that truly rewarded player skill and not just player time? How could the system be reworked to more accurately reflect skill-based rankings? No system can be flawless, but its an interesting topic to me. How do you sort the baddies from the goodies from the greaties from the goddies?
Its not that the current system seems ‘bad’ to me by any stretch, but it seems to me that once you can maintain a positive record in the higher echelons of play (ie you are skilled enough to be in the top 50% of people with the Killer rank) then its not about personal skill so much as time invested from that point… Ie, I dont have to be better than the best players the game has to offer to be number 1, I just have to invest more time than them once I reach a certain point in skill. Not that this is some low point that anyone and everyone can reach with no work, obviously that’s not true at all, but I think most of you will understand what I mean. There has to be some measure of time invested obviously, someone shouldn’t be able to show up and win a handful of games and then sit at some absurdly high rank forever after… but where is the sweet spot?
So, what do you all think? I know this is an odd thing to post randomly (I have no stake in ranked yet) but its 2am and I cant play because my fight stick wakes up my whole apartment… I gorilla-hand it too so its even worse than it should be. I find myself wide awake and super bored.