Option Select Throw Teching

You can (and fairly often, should) use late teching to simultaneously block and escape potential throws when defending against pressure. You have something like 7 frames from when the throw attempt connects to tech it, which is also usually well into blockstun if they go for a button instead. It can be baited by the offense, e.g. by jumping, and you risk inputting the tech outside of blockstun and eating a frame trap if you don’t know where in the string your opponent is pressuring you with you’ll be in blockstun.

I’m not really aware of anything offensive you can get off of late teching in KI. It was considered a big positive of KI at launch that it did away with SFIV’s crouch teching, which was a kind of OS where you’d block if they pressed a button, tech if they tried to throw, and get a crLK if they did neither. With the caveat that I never played or really followed competitive SFIV, I imagine it blew up slower mixups, gave you the offensive if they tried to block to bait a DP, etc. It was baitable (I’ve seen it baited out with EX tatsu which low-crushed the crLK), but people complained about it being degenerate, and I can see why. Apparently Guilty Gear Xrd still has crouch teching, they even teach it in their tutorial, because GG is just nuts like that I guess. Nevertheless, KI made a point of cutting down on this stuff, so I wouldn’t expect much. tbh, I’m wondering whether the OS in that video is of any concern to the SFV community.

Maybe if you hit LP+LK and then MP+MK you’ll get a tech if they go for the throw and a shadow counter attempt if they press a button? The obvious problem being that you need them to follow with yet another attack for that shadow counter to catch anything. Might be worth your while if you’d expect a multi-hitting move or a throw.