Continuing the discussion from What is DP?:
I was always too much of a casual fighting game player to really understand a lot of the jargon and lingo surrounding the FGC, but this is definitely different than what I thought an Option Select was!
I thought it meant you input the up/down but then have enough time to press the P/K button while you try to see what the opponent is doing; from what you’re saying you press BOTH P and K at the same time and the game just decides which is the “better” input?
Would anyone care to enlighten me on why this isn’t as “free” as I’m thinking it is? Is it a bug that just happens to end up in a lot of games, or something that’s commonly balanced into various fighting games for a particular reason or purpose? On paper, it reads as though it’s something you should be be doing almost all the time because the input is guaranteed to give you the best response. I’m wondering if OS’ might be the fighter equivalent of how the quick-scope and weaponslide/wallbounce started off as glitches but were later made intentional because the pro scenes of the respective titles liked them.
@Infilament or @TheKeits if you have a few moments, could you shed some KI-specific light on the purpose/ideology of Option Selects? I’d love to have a really high-knowledge take alongside what the general community provides.