I don’t think you quite get what I was saying: Unlike most people I do vary my combos and I am not afraid to risk a counter breaker. and If I build up that damage on my opponent and they manage to break my combo, good on them. I had no issue with building up the damage again.
You need to say that to anyone who would WANT this kind of thing because they don’t practice enough. You’re preaching to the wrong fellow here Dooby.
@Infilament You may make some fine points there but I disagree and I don’t see too much benefit comingfrom this, and t yet more nerfs this time aimed at Omen, Cinder and RAAM But I suppose you’re simply talking from experience. Because from my expereince, I vary my combos and I don’t get broken that often, someone keeps guessing enough and I manage to catch on to that I’d already be thinking of how to maximize my damage in the next combo.
The issue isn’t that more damage can result from this, it’s that those who don’t do enough to vary their combos, or use counter breakers are getting rewarded for not doing anything to improve in that area of their own skill. Basically this new system could be a safety net for people who don’t do enough to avoid getting broken
So what benefit does the defender get? after the potential damage is delt I’m sure most will likely just defend much of the time and hope their PD comes back before a combo comes in and either does even more damage or kills them, one way or the other. So instead of having to do another nerf/buff patch.
If you ask me those possible rewards are reason enough to risk it, especially if you know what you’re opponent is trying to do, like guess breaking which again can be stomped out by taking active attention.
On the emotional level of things:
If you suffer emotional damage because you manage to do a demonic despair and didn’t expect your opponent to break the combo, well that is honestly on you. With all the damage built up why would anyone NOT expect their opponent to try and break the combo?
But, now that I have some time to cool my head I suppose all we can do is wait and see..
I agree, and those players who are so unsure need to look at the rewards:
-You get to bring out the full damage or set ups for your next combo.
-Three second lockout (Three seconds of uninterrupted combos) if your opponent guesses wrong. It’s no wonder the kind of damage you can do in three seconds.
-Upon successful counter breaker: your KV meter gets reset, and you gain three seconds of free combos to do with the level 4 KV meter which means you can unleash devastating combo damage on your opponent.
That should enough incentive to add some mind games into their combo variety and so on to avoid getting broken.