Official KI Bug Reporting Thread Season 3

I was just about to post about this.

Often times the sleeping head is screaming with a wide open mouth during some moves, even during some stage ultra poses too.

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Well good for you! Can you play it? If so I recommend not posting spoilers.

ARIA’s light shotgun blitz is bugged, well least part of it.

So for starters (I’ve addressed this before), light SB says it’s lower body invincible…but it’s not at any point in time. Despite it saying so.

Also, it appears to be +6 on hit…however she can’t link anything afterwards. Because don’t all special moves have that “last few frames of recovery can be canceled”. So wouldn’t that make it +11 or +10 on hit if canceled? So I should be able to link SOMETHING after it.

Another thing, the booster assist in training does not (still) do the full pushback on the dummy without doing a recording.

I still have the exact same problem since 4 or 5 days, all my 18.000 KI Gold disappeared.

I too bought Supreme Edition last week, also Windows 10.
It’s approximately missing since I downloaded the last Update. Already tried reinstalling, didn’t help.

18.000 KI Gold still missing!

Hey team, I’m encountering a few bugs with Sadira since the advent of Gargos. One issue occurs randomly after you iniciate Instinct and drop a web. If you use a heavy manual attack (like a punch), the punch knocks them out of the web and the web doesn’t open. This happens randomly and it does occur often.

Also, I’ve noticed that the last hit of Sadira’s damage Ender is doing NO damage at all versus what was shown at the beginning of S3. I tried several combos of varying lengths and the final hit isn’t taking away hardly any life bar. When shown during the S3 changes panel, the final hit did the most damage. Each hit of the damage Ender takes a tiny chip away and the final hit isn’t taking anything (or anything noticable).

Performing Shadow Recluse still does as much or more damage. I don’t know if this was changed or if this is bugged.

https://forums.ultra-combo.com/t/check-this-bug-please/12758

Infinite pips for eyedo!

When playing story mode with hisako, if you pause the game, it will not show the character move list on the small panel in the left.

Theres this Gnarly bug with Shadow Jagos Slide the Omen Change affects Shago the slide hitboxes are inconsistent after jump back fireball on block if you divekick no Matter the distance its blocked and Annihilation in the corner makes Eyedol disappear

Omens Demonic Despair on Eyedol and Rash doesn’t cash out the full life bar consistently. Twice I’ve hit it and immediately followed up with a combo and it left Eyedol with about 5% energy and didnt cash out Fully with Rash. I think its only taking away the combo damage and not draining the full life bar as intended. (Online matches)

Omens Ultra nearly drops on the last set of Flurry kicks before the Demonic grab. It doesn’t drop but the music notes rush and it doesnt look smooth anymore. Looks very rushed.

Still missing 16,5k gold in here as well…

If Eyedol (Mage) does a normal into light lightning, then manuals any button and goes immediately into an ender, it doesn’t cash out and is breakable opener-ender. Very weird, since the ender version plays and you can transition into linkers after the manual if you wanted.

If Eyedol doesn’t start with a normal (ie, just does light lightning, manual, ender), the combo works like normal… cashes out and is not breakable.

Every time I try to play an online match on PC the search happens for a while and I decide to cancel I get a blank screen. I end up having to press Alt+F4 and even go through the task manager to force close the “application”. And that doesn’t even work some times. I’ve changed graphics and resolution settings to make sure it wasn’t anything silly. I’ve also checked to make sure the Teredo address is obtained by the Xbox app. I’ve also made sure my ports are opened for Xbox Live and any other Microsoft web service. I’ve done everything I can do (including reinstalling the game twice) and it simply won’t work. I’m now here asking for help from anyone in the community who might have this issue.

SPECS:
i7-6700k
32GBs of DDR4 (Corsair Vengance clocked at 2666)
ASUS GTX 970
ASUS Z170-A Motherboard

During Instinct, Eyedols EX Bolt Clobber Linker can be broken with one break input on the first hit. The voice cue seems to just skip to 3 and it’s broken. It can still be counterbroken by buffering the counterbreak.

I don’t know if this is due to the mash-break of EX Bolt mucking up the standard breaks for EX Clobber or what, but it doesn’t seem correct.

Steps to recreate:
Training Room>Dummy Record (Eyedol as dummy)
Record [button]xINSX>[button]xOpener>EX BoltClobber
Mash Break during super freeze

My 16,5k worth of gold has been missing for over a week now. Any info on when this will be fixed? This is ridiculous.

Jago’s uncharged instinct fireballs hit Eyedol when he destroys them with mage projectile normals and the shadow electric attack. Charged fireballs, non instinct ones and shadow ones all interact as normal and are destroyed.

This doesn’t really matter, but Aganos’ Peacemaker air normals are still all breakable by heavies.

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ARIA’s bass body projectile does not hit correctly if hits are left over after armor

ARIA vs Aganos. Aganos has 2 chunks, Bass projectile takes both chunks, but third hit disappears.
ARIA vs Aganos. Aganos has 1 chunk, Bass projectile takes chunk, second and third hits disappear
ARIA vs Aganos, Aganos has 3 chunks, Bass projectile takes all 3 chunks
ARIA vs Rash’s Wrecking Ball/TJ’s powerline, Bass projectile hits armor, second and third hits disappear

After a far-range heavy stab opener, if Raam tries to manual and then do a linker, the linker doesn’t bring Raam close enough to the opponent, so the linker whiffs/gets blocked. Tough for Raam because it means he has a really hard time converting in footsies.

Happens numerous times in this video, but an example is at 1:25:00.

Shadow countering in Eyedol’s mage stance costs his entire meter, not just one stock like normal.

same thing happened to me lol

It looks like its caused by Mira’s small size