I see many players using Sabrewulf in a strange way. Most rely in just using his run and high/low attacks (most characters have tools to catch Sabrewulf running).
It’s good for a surprise attack but…Risky as hell. Nothing is for free as it used to be before. It’s easier to react to his overhead and his back-forward + cr. LK is very unsafe. Why don’t relying on his better buttons and footsies then? Ok,it depends on the MU,true, but still.
About shadows in juggles. Not worth it,I’m sorry if you want to be a juggle’s monster (maybe consider Rash,Cinder or Sadira. Even Maya!) I recommend saving those shadows for damage or defense. You will need them in the end.
They look neat no doubts!, but means no damage.
In a lockout just use heavy autodoubles, heavy linkers or shadow leaping Slash to increase level Ender. Not flashy, but it’s effective.
You can use Wulf in a very Street Figtherish way and with the right punishes you will do great.
PS: train your best counterbreak option in the lab. It’s easy, but you will find out heavies are your friends. Use either the leaping Slash shadow or eclipse Ender, it’s up to you, but make some damage! It will probably give you the W!