Ultimately, I just don’t understand why they don’t launch another funding campaign for stages so people can put their money where their mouth is like they did for shago.
they keep saying ping @rukizzel whenever I ask… and I keep not getting responses for a new community fund. (personally I don’t care if its for stages, new characters, stage ultras, or ultimates.) I just wanna help the game grow and the tournament scene thrive.
I think stages cost way more than Shago, who was derived from Jago and Boss Shago’s existing movesets. So I think it would be a tall order to get the community cough up all this money.
Also, and I hate to play the middle aged professional card here, but a lot of folks seem to think:
idea +$$$ = work product
And that if you add more $$ and more ideas you will get more and better stuff. It doesn’t necessarily work that way. Game development isn’t like being a consumer. They can’t just go down to the stage store and buy a stage with community fund money. Even if you have the money you need to identify people to do the work. Contracting it out helps with labor issues but then someone has to manage the contractors, approve their plans and work product and integrate all this back into the games schedule. If people are already booked (or overbooked) working on this and other projects it may not be about the direct cost of building the stages but about the inefficiency of trying to get them into the workflow.
I suspect we will see more stages in KIs future but it’s not going to be a huge number because they aren’t going to hire duplicate teams to develop multiple stages in parallel (which I’m almost certain they have been doing with characters).
Perhaps because they know fewer would contribute when the end result is not a character people can play as.
While that is true, they have made sure there is a stage, if not multiple, to represent every character from a different background, as well as throw in legacy stages, just cause. Of course this really has no bearing on KI other than an example that could be followed.
But yeah, you could look at other games to be an example of how KI doesn’t need more than just a blank training stage to be fun to play, but IMHO as they keep adding to this game it’d be nice if they added to the stage count as well. I mean having essentially 21 moving portraits in the background of our death matches is nice & all, but after awhile they become stale and just white noise…so constantly adding new not only keeps things fresh but adds a sense of depth to the characters they are representing. Take Eyedol for example…I have no real sense of a way to imagine the environment where he hails from. Now let’s take an example of a character that has one…Aria. Would anyone without her stage imagined her having a throneroom up at the top of a skyscraper in New York that looks an awful lot like it was ripped out of Star Wars? I probably would have imagined a robotics lab or something, given that she’s just an AI that uploads to host bodies.
Anyway my point being it adds visual cues to the KI universe, it’s the standard " a picture is worth a thousand words" issue. Sure we can hear descriptions of what kind of environments these guys interact in, but to be shown gives us a better idea of where they hail from…plus…you know…eye candy.