Firstly id like to apologise if this is in the wrong section so i would ask a Moderator to move it if necessary.
MY ISSUES WITH CINDER.
Since Cinder wa first released he has always been a character that has given me trouble, so rather than Complain and ask for Nerfs i decided to do two things.
- Ask Cinder Players to Help me learn the MU
- Take Cinder to the Labs and try to figure out a solution to the things Cinder Players are using to beat me.
FIRED UP DP.
I find this move is very obnoxoius to deal with and these are my reasons why . .
The window to punish is too small and i feel as though it should have more recovery. the reason i say this is because there’s not enough time for me to humanly react and go from blocking to DP before the pillar comes out and connects for a counter hit. Even if I anticipate it. it feels wrong why do I have to work so hard to punish a reversal that I baited, the risk/reward is heavily skewed in Cinders favour.
Here’s a factual example why Cinders DP is not in line with the rest of the cast.
If cinder does his fired up DP and hits you it can lead up to 40% ( Breakable ) damage although the trail blazer juggles can be hard to break unless your looking for a particular strength. The window you have to punish his reversal is very small and if you are off by a small margin you will get counter hit by the Pillar and potentially loose up to 40%
Jago or any other character in the game doesn’t have awkward to punish reversals.
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Vs Fulgore watch for the air laser If you block that you can FULL COMBO PUNISH.
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Vs thunder watch out for the stomp If you block that you can FULL COMBO PUNISH.
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Vs Maya dash under before the daggers and you can FULL COMBO PUNISH.
See the trend? Every Reversal in the game is either full combo punishable once you figure out its quirks These reversals have quirks to them but they are entirely punishable and the window to punish isn’t extremely strict, like it is with Cinder.
It’s a reversal it shouldn’t be hard to punish if it’s baited.
Now I’ve seen videos of Jago players low profiling with cr MK and follow up with a DP to hit cinder before the Pillar hits.
You can use safe jumps off throws to be able to block his DP in time but you still have the issue of the flame Pillar the timing is very tight for you as a player to input a DP before you are punished.
Heres the problem with this method. The issue is that with those set ups is your not reacting your playing pre-emptively. It’s not all the time your going to be in a situation where your doing a safe jump off a sweep/throws. My point being the timing is very tight to the point you have to ask yourself is it worth it?
And Ultimately a DP isn’t an answer to a baited DP a DP that is baited should be full combo punishable as is the case with the rest of the cast as i mentioned earlier. if i were to ask for anything it would be that the Flame Pillar is removed and saved for instinct only.
Before i stared this post i had a bunch of issues with Cinders Trail Blazer but I’ve come up with some possible solutions thanks to some time in the lab and a few tips from some high level players.