Can’t wait to play Spawn in MK11 and see if I’ll be bored again…or not.
So far Spawn is fun!
You know I’ve been sleeping on this game since launch but with the Spawn launch and all the new content since I last played… I wanna see if I can get good with Cassie Cage.
Alright! Final verdict on MK11 before I move on to Tekken 7, Persona 5, etc.
[DISCLAIMER]:
Not going to go too much in-depth because of the fact that the game really isn’t what I hoped it would be in the long run.
The gameplay? Eh, not the best, but not the worst.
The soundtrack? Sucks so bad that I have to boot up Spotify to listen to music that matches some (not all) of the ongoing themes of MK11 as far as character looks, gameplay, etc (NOTE: If “I” have to boot up Spotify at all and there’s no soundtrack customization, that’s a big red flag for me).
The content? All of the costumes and gear would have better with color customization option similar to Tekken 7, Soul Calibur 3 and The King of Fighters XI (this game was the last canon game to have custom color gradients options IMO), but oh well…
Online ranked? Eh, I enjoyed denying some players their chances of winning more than just wanting to unlock skins that I most likely won’t even use…
FINAL VERDICT: I know, this ENTIRE post looks lazy as heck, but I’m not going to sit through another moment of grinding for Skip Fight tokens, achieving Character Tower requirements, unlocking chests in The Krypt only to find nothing I want besides Skip Fight tokens and grinding for the “weekly” Towers Of Time rewards that aren’t even interesting.
So…yeah, I’m finally done with MK11 as of tomorrow.
On a different timeline, I would’ve never pre-ordered this game.
Mortal Kombat 11 in my book, has the sta-…excuse me…skull rating of 2.5 out of 5.
Anyone else interested in seeing Motor Kombat make a return as MK11 DLC?
I never got into those mini-games, personally. If I had to choose one, I’d go with Puzzle Kombat.
Personally, I’d rather have another new adventure game overall. The Krypt has really got me feeling the need for another, modern, Mortal Kombat action/adventure.
I wouldn’t play it… well maybe… I don’t know. I’d rather a hack n slash or a Warriors game tbh. I like my action. Not so much the adventure part.
TBH though, I just miss some of MK’s older goofier elements. I wish we still had Babalities, or Animalities, or Friendships. And the side-games like Puzzle and Motor Kombat.
Another “leak” was posted on Test Your Might. If it’s true, Friendships are coming down the road.
Like any “leak,” I’d take it with a grain of salt though.
Last leak was real. I believe it.
Been playing lots of Spawn and I have to say he’s really fun. I also had no idea about the AI fighter mode until recently
So it’s been fun to sit there and see my AI Spawn destroy the otherwise cheap cpu. I’ve never really liked the dial a combo system of the MK games and I doubt I’ll ever like it more than a SF or KOF system.
MK9 is the best of the modern MK games in everything but graphics.
It’s competitive balance is also way off, actually.
I mean, I don’t compete so there’s no way I could know that.
I think MK9 is easily the worst to spectate of any of the modern MK’s. The game just looks all kinds of jank, and the dial-a-combo system looks more closely related to the 3D MK’s (i.e. choppy and hella dubious looking in general) than the cleaner affairs of modern NRS titles.
The game was also a competitive mess (instant-air Kabal fireballs yay), but people are free to like broken messes of a game (indeed, sometimes they’re the most fun!)
MK9 still does have lots of fans, even if they’re almost invariably those who cut their teeth into FG’s with it.
I just prefer it because it was so simple. There were no living towers, no variations, no customization. Just a lot of characters who were all well defined. MKX and ESPECIALLY MK11 feel like they so caught up in the bells and whistles that they forgot to maintain that base structure and it’s just not as good. The combat in MKX was fun but the roster was lame. The roster is AMAZING in MK11 but the gameplay sucks and it has a huge and I fun level of grinding.
@STORM179 I actually always loved watching Mortal Kombat (2011) tournaments. I never had an issue with the game’s animations, and the combo system and overall style was far more reminiscent of Ultimate Mortal Kombat 3 over the 3D era games. NetherRealm even released a video showing a big thing they wanted to do was make sure many Ultimate Mortal Kombat 3 kombos could still be done in the new game.
The game looks old now, but for it’s time, it looked great in my opinion.
It absolutely was broken from a competitive standpoint. Very unbalanced roster, Player 1 advantage, odd bugs and frame issues, etc.
@KombatLeaguer The Living Towers are simply an evolution of the Challenge Tower. Variations were a great concept that didn’t work out as well as they’d hoped. It was a way to try and address character and match up imbalances on a competitive level.
Each character, generally speaking, has a Variation that’s offensive, defence, and zoning focused, so in theory, you can use your character to handle any kind of match up. A solid idea and it was executed well in the game, but it proved harder to balance than they anticipated as one Variation for a character generally proved to be dominant. The Variation system in Mortal Kombat 11 is poorly implemented by comparison.
The customization in Mortal Kombat 11 is over the top and a con against the game in my opinion as well.
I’ve also never understood the roster hate for Mortal Kombat XL. It’s a great roster, where almost all of the klassic favourite characters are back, and several new characters were brought in and they were almost all really, really well done (in stark contrast to the poorly received 3D era new characters).
The gameplay for Mortal Kombat 11 is far closer to Mortal Kombat (2011) than Mortal Kombat XL is, though still less kombo focused.
I actually liked how they implamented Shinnok, Tanya, and Bo’Rai Cho. Some of my favorite characters to play as. And it’s well known that I’m not into any of the new characters X brought into the frame. The kids are redundant, should have left their parents off the roster if they were gonna be around, and the pure new characters are all kind of boring. I never liked playing as any of them. Ever character in 9 and 11 looks and feels 100% unique and interesting (they even did the returning X characters better in 11).
And I’ll say it again, I don’t like customization. If you want a character to fit a different circumstance, you should have to pick a different character. You shouldn’t be able to pick a different version or change the stats. You might as well not even have different characters at that point, just one customizable one.
I just want unique characters with unique move-sets and a tonne of alternate PRE-SET costumes. If I want to make my own character or version of a character, I’ll draw it on paper. When I play a game, I want to play as actual characters.
After Midway made Mortal Kombat: Armageddon, the next game they did, they were planning on all new characters period because they had killed everyone off. They were tired of the same old characters and wanted to do a completely new Mortal Kombat.
That obviously didn’t happen as Midway got into financial trouble and ended up partnering with Warner Brothers Interactive Entertainment and made Mortal Kombat vs DC Universe instead. The desire to do new things never left them however since NetherRealm Studios has many of the former Midway team members.
The new Special Forces characters in Mortal Kombat X were a test in this direction; they wanted to see how new characters would be received. They jump the timeline forward significantly where many human characters are approaching retirement age, but have their kids instead who have similarities with their folks, but differences as well.
If the characters were well received, they’d likely replace them in future titles. If not, they won’t show up, or both may still be in. It was an interesting trial.
For customization, don’t. Simply pick the default Gear and Skin, and the default Variation. No need to think and worry and you get a great character. Problem solved, but for those who do still like it, the option is there. Because it is an option, especially on the Variation-side if you don’t play competitively.
The characters in the franchise are very unique; while many fit into the overall fighting game archtypes of zoners, rushdown, etc., they all play rather differently from one another; even from game to game.
It seems to me your own frustrations with the games are ones you’re creating yourself by forcing yourself to use options that you don’t need to use.
I would agree with you about the gear and skin if they didn’t also make the revenants and Dark Raiden (and now Old Arnie) the defaults. Since I just want to ignore those and act like they never happened, I am forced to engage with this wretched tower and gear system, unlocking hundreds of things i don’t want and never getting what I actually want. That’s where my frustration with gear and customization comes in. I didn’t care at all about it in Injustice 2. I only ever had to engage with it to set up all four turtles. It’s things like MK11’s system that get to me.
Not to mention there’s the argument that not having to have all the costume pieces be interchangeable gives them more freedom in costume design, and that not having to make all these variations would give them more budget and resources to add more characters/other things. But that’s neither here nor there.
Also, default variations weren’t a thing in MKX.
I think the fact that my gateway to NRS titles was Injustice 1 is where some of my problems came from. That game had a tonne of alternate costumes that had a lot of fan-service for each character. MKX was also good about that, even if the unlock requirements for some of the skins was ridiculous and required the online tax. But then I2 came along and just completely soured my opinion on gear. Because they completely eliminated normal alternate costumes as a result and the gear based alt costumes were all kind of lame and uninspired. In a way, MK11’s skin system is a return to the standard set by I1 and MKX, not all the way, but still a return. Just with Injustice 2’s ridiculous “microtransactions but not!” grindey bore-fest.
Not to mention I still think MK11’s gameplay is slow and clunky, but we’ve hashed that out here before.
