Matchup against Hisako as Tusk?

Don’t use Tusk’s big sword normals in this fight; don’t use any button that has a deflect window against Hisako in neutral. Tusk has plenty of buttons that aren’t counterable on reaction, so get in close and try to use those instead.

If this is happening to you, then you are staying in the air way too long…Hisako doesn’t teleport anywhere near fast enough to punish jumps. But you shouldn’t necessarily be jumping a ton anyway, except maybe to do (QCB?+P) to put a wall of fire in front of you. That’s a really good move in this fight actually, and is basically the only reason you should ever be jumping at Hisako - she has multiple ways to punish any other kind of jump Tusk wants to do.

Why are you back jumping cross up to punish teleport? Hisako does teleport in neutral, mash cr.LK and kick her in the face. Teleport in neutral isn’t safe, and you should make Hisako eat a full combo any time she tries it.

This happens. It isn’t the end of the world, and tells you important things about the player you’re fighting. Someone who’s using command grabs on wakeup is vulnerable to meaties and/or neutral jumps. In fact, just do more neutral jumps on her wakeup in general. Also hit her low. And high. If you’re afraid to challenge counter, then you will lose. You don’t have to play around counter as much as you probably think.

If Hisako is in the air, she isn’t countering you. Secondly, Tusk’s anti-airs are so magnificent that Sako’s changing of her jump arc shouldn’t be making all that much of a difference. Those big sword normals I said not to use? Use them when Hisako gets jumpy - tag her with a standing HP or two and I guarantee she’ll stop jumping so much.

Finally, go to this thread:

Post 17 is the one you want. Pay attention to how DaytonJ behaves on both offense and defense. That’s how you handle the Sako match-up with Tusk.

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