Gona quote Sullen here just because i can relate to everything hes saying here as a fulgore player myself. As i said earlier it feels like fulgore is getting punnished far to much for using hes tools compared to other characters. Hes damage is far to low and hes meter gain is far to hard to maintain at a reasonable level. Im sorry for quoting such a long post but i just feel that every thing hes mentioning in this post here is true and allot of it could be fixed if hes meter gain was less punnished depending on witch tools you use.
Manuals shouldnt reduce spin speed, laser linkers shouldnt affect spin less because its a damage linker, the other linker is a cary linker and serves another purpose and is used because of it. I dont whant my spin speed to be affected just cus i choose to do a damage linker before a carry linker, i do a carry linker if i feel i whana get my opponent in the corner or i do my damage linker if i whana finnish my opponent of just abit sooner. Why should one of the other tool punnish you for using it just because it does a tiny bit more damage when a carry linker could be just as or more important in some situation than a damage linker?
Since I’ve been playing Fulgore at Killer Tier level, I am at an impasse. The ease of meter gain and tools of some of the rest of the cast are making me regret fully committing to Fulgore as my main. I’m finding it increasingly hard to win matches because I’m losing to short combo’s with shadow’s as 1 chance breaks cashing out 35-40%+ multiple times where I barely even have meter to consider throwing a shadow into a combo since I need to think about mixups and whether or not I’m spending my meter properly. If I’m doing mixups or zoning, I’m wasting all of my meter and just giving them meter. It’s near impossible to have it feel like a fair match in most cases where my average cash out is 22-30% if I’m lucky and theirs is 30-35% meterless and 40-45% with meter and me just playing Fulgore as he is naturally builds them a boatload of meter where my meter is negatively effected.
I will rehash my old argument here. Fulgore is the only character punished on block for shooting a projectile, the only character punished in a combo for using his damage linker because it doesn’t gain him spin speed, and he is punished for not using his damage or wall splat ender since his setup enders do not give spin speed. If you play his neutral game and only rely on blade dashes you can gain a positive spin speed but that doesn’t work in Fulgore’s favor since it puts you in a bad situation if they somehow gain the upper hand. I’m really struggling justifying him as a good character. I have played him religiously since last November.
Dealing with his meter wasn’t that bad when he actually had potential to do some good damage with shorter combo’s once in a while but now, you’re so lucky if you ever see a level 4 ender. You need a Full KV meter to get even a level 3. Let alone when you’re already at a level 3 a shadow blade dash won’t get you to level 4 unless you still do another medium or higher auto double.
I know what tools he has and arguably they are good but his damage potential is by far the lowest in the game next to Omen but with how much shadow Omen has access to, it’s really tough to say that he does less than Fulgore at this point. Maya has her dagger cash out and Kan-Ra has unbreakables that do as much as most Fulgore combo’s do. Not to mention Kan-Ra’s shadow cash out is rather significantly better than Fulgore’s. I really hope he gets something before S3 starts or I feel he will fall off more. I know the EVO argument will come up but c’mon, out of ALL of Evo he showed up in 2 matches. You’re not gonna sit there and tell me 2 matches dictates an entire characters value when they were specifically against 2 characters that we all know he has a little better chance with.
Maybe I’m upset over nothing, maybe I’m on to something, I don’t know… But watching how little meter I have during a match compared to most of the cast and how my combo’s don’t do much unless I get a perfect Vortex going, even then it still takes me 4-5 setups to take a round assuming they all land. His momentum is just too high to tolerate I guess. He is still my favorite character but I just don’t see Fulgore really being prominent at high tier.
I know you can rate him as high risk high reward but, the risk is, no meter, spend everything on setups, and if they don’t pay off you’re pretty much ■■■■■. Or go gung ho looking for meter in the rushdown game only to have your combo’s be 2/3 the damage of your opponents. Every match comes down to a damage race which Fulgore just loses, all the time. This is obviously the reason that there are like what… 2 Fulgore players? If that? He is good on paper but that’s it. A rocket car can look good on paper too…
Hopefully this rant isn’t too bad to read, just a little heartbroken that Fulgore struggles as much as he does just to function.