Managing Developer and Customer Expectations

Taken from a thread that was discussing stages and i think it’s pretty relevant here…

Far as connecting developers and consumers, this is my thought and i have to draw a parallel to explain it. I work as a Chef in real life. So my general job duty is to cook for a customer. Much like a developer creates games, a chef creates food. A developer (i think) has tons of job freedom to make a game so long as a consumer buys it, same with being a chef; make whatever you want as long as people will buy it. You get the general idea.

So how many times have you been the guy or girl, or seen a guy or girl go to a restaurant and say “i’d like a steak, but can you add some of the stuff from this other dish to it?”

Certainly it can be done. But what get overlooked is how much that one dish change derails the flow of everything else that the restaurant is producing. I feel like it’s something similar to game development, yes, IG can make more stages, but for them what is going to produce more money/customers/interest?

I’m not sure of a means to fix that, however. If anything, i’ve relied more on a compassion and understanding from a consumer than any outright communication.