FYI, there’s a TL/DR at the bottom. Feel free to scroll.
Also guessing this topic doesn’t get a ton of traction, but who knows.
I’m typing this in no small part because I don’t want us to become one of those frustrated fan bases that heaps demands on a developer, becoming continually more hostile, all while having little knowledge of what’s happening behind the curtain. I see a ton of good people here and a lot of nice devs who take far more time to interact with us than other companies devs tend to.
Anyways, so Keits had a series of tweets last night that started with “I’m stunned to this day to see people say they would prefer additional backdrops with no gameplay effect over new playable content.”
Thing is, I tend to wonder how many fans know that this is a choice that they even need to make. I mean, fans want more skins, more alts, more accessories, more stages, retro stages, more characters, more dojo lessons, retro music in the dojo, retro music in the rest of the game, more Shadow Lords content, more story content, Shadow Lab slots, touch ups on retros, touch ups on the UI, touch ups on animations, touch ups on faces and hair, ultimates, a tag team mode, an arcade mode, a full story mode, a comic, more seasons, a sequel and other stuff that I can’t even think of off the top of my head.
Keits also said that he doesn’t begrudge anyone for wanting characters AND stages, but doesn’t get wanting stages more, which I understand. But also says (presumably regarding stages) “when is it enough?” Personally, when you have a large fanbase and everyone wants something, I think the easy answer is that for some, it’ll never be enough, for some, it’ll never be “complete.” Not when you have a good thing. Look at every TV show that goes 5 seasons longer than it should. If people like something, their natural inclination is to want more of it.
He goes on to say that “players not understanding what game dev really is, or how any of the business works, is a huge part of the disconnect. But it’s not that complicated. Go to the store and you have enough money for only 2 of these 3: Bread, peanut butter and Jelly. Gamers will say 'I’ll have all 3 or the sandwich isn’t complete. It’s just not how it works.”
Again, the problem I have here is that I don’t think most fans are aware that this choice exists and more importantly, to what extent the choice exists. How many fans know that this is the choice the dev has to make and what actually represents bread, peanut butter and jelly? Is bread a new character, is peanut butter one stage? Five stages? Is jelly ultimates? Stage relighting?
Now, I’m not asking Iron Galaxy, a private company, to open their books to us or give us numbers. Nor am I asking Microsoft to give us an income and expense report on how much they put in to KI and exactly where that money goes or even how much everything costs in dollars. I’m not THAT entitled as a gamer, I swear. ![]()
But I think that managing expectations can be communicated a bit more to the point where, well, we’re still asking for the world, for all of those things I listed above and more, but maybe were not as surprised or even put off a little when this bug still isn’t fixed after X number of updates or that gold mine of costume opportunities still isn’t being capitalized on or why Mira or whoever still doesn’t have a stage or why ultimates still aren’t in the game and what not.
Some fans are forgiving and understanding and some fans just want what they want and who cares what anyone else says or what realities the developer faces. To the latter people, you’ll never please them. It sucks, but it’s true and I’m sure the devs know that and accepted that a long time ago.
But for many of us that come here, and I don’t want to speak for them, but I’m just going off of what I’ve noticed, I like to throw ideas out there because this game stirs my imagination. I love the characters, the stages, the story bits, the modes… It’s one of the best games I’ve ever played, so it’s only natural that I not only want more OF it, but I want more FOR it.
I want as many people playing it as possible and I want this ride to last as long as possible, which means more content, as much more as the devs can possibly handle. So I ask for more of everything, for everything to be my own narrow definition of perfect for existing characters and content as well as future content, but I also accept the fact that the devs can’t meet that definition for me or anyone else. They can only try.
Thing is though, most of us as fans honestly have no idea how deep the divide is between what we want and what MS and IG are actually able to do. We assume that IG isn’t a massive dev team, we assume how much MS is supporting the game financially and we assume all of that to the level that we know KI isn’t a AAA title like Halo with a AAA budget, but I don’t think that many of us really have a handle on just what MS / IG are able to do, how much it costs beyond “stages are expensive,” or how fast this content can be churned out and even what prices are reasonable.
So I’m throwing this out to the fans and developers alike:
-How do we manage expectations as a community?
-How can a developer communicate what it’s capable of doing without sharing more than they feel compelled to share or disappointing fans to the point of discouraging them?
-Do fans fit in to this process beyond simply content feedback or asking for more stuff?
-Would being more informed as far as what the dev can and can’t do help or hurt?
-How do fans learn not to ask for that which a developer has no hopes of delivering, thus avoiding the inevitable “why can’t they just do this?” disappointment loop that any dev faces?
TL/DR: I want to be 100% clear: I’m not trying to shun fans for asking for stuff just as I’m not trying to come at the developer with some uber-snotty “customer is always right” or “we deserve to know” crap. I’m just trying to find out if there’s a mutually beneficial way to align fan expectations with the realities the developer is working with so maybe the dev is slightly less weighed down by our demands and expectations and we don’t feel frustrated or ignored. Also curious if that’s a good road to go down and if so, how we take the first steps.