Lost Interest In Most KI Tournaments

Except if you have any defense at all, you don’t have to get hit. KI players refuse to block, that doesn’t make Jago’s extra +frames free hits. Further, it’s only 15 seconds, and his overhead is reactable. So if you can crouchblock and tech throws, you can make him waste the whole damned instinct.

Keep defending the game or critizing the community its ur business. As far as i know, it is this yolo stuff that makes top fgc people not wanna play KI. I want the game to grow and people to like it.

But if you just use your noodle a little tiny bit, you’ll see that I’m not blindly defending it, you’re not understanding what reaction is or you’re lying through your teeth. Moreover, let’s not pretend that huge Capcom prize pools aren’t what keep “top FGC players” playing that trash. If KI could payout like SF, EG & co. would have dedicated KI players, that simple. We must also consider how much easier it is to win that money when you’re just throwing out semi-random unreactable BS and hoping your opponent runs into it, as opposed to having to actively outthink another human dozens of times over in quick succession. KI is a much more difficult game to play, with less money in the pot. But sure, this fictional “yolo” landscape must be what keeps the JWongs and KBrads from trying to pay their bills with this game.

I’m sorry you just like repeating buzzwords and pretending you’ve said something meaningful or enlightening, but it’s exactly people with your mentality that keep this game down.

Can you provide real, scienced examples of the “risk-free yolo” stuff that this game is allegedly rife with? Can you back up your point with anything more than the word “yolo”? Because I already have provided honest examples to the contrary, but you still disagree, though all you’ve said in justification is the word “yolo”.

Tell me more about how frame advantage is yolo. Tell me more about how blocking blockstrings is yolo. [quote=“BiyemAssi237, post:83, topic:16664”]
I want the game to grow and people to like it.
[/quote]

You don’t want the KI to grow and people like KI. You want KI to become a different game to accommodate the people that don’t like KI. KI shouldn’t lose its identity for other players. It is the players that should adapt to KI. If you make KI more like SF, you make KI a worse game. People who like Street Fighter stay in SF. They aren’t going to switch. People who like KI quit because their game lost their identity. It is a lose lose situation

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SFV was a pile of dogshit and we all know it. Terrible launch, boring gameplay and very safe characters with questionable game mechanics. Why can someone use crouching light to AA someone, does that honestly make sense?

Anyway, on top of being huge in the eSports department it ended up winning Best Fighting Game…

Money talks.

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Ok sir, after all Im just a ranked mode casual, So I need to shut up in matters concerning the mechanics. But stop acting like an infil- wannabe.

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That’s what I’m saying!

Sorry I got so heated, y’all.

Lol, having an inkling of what I’m talking about is being an Infil-wannabe. K.

@Infilament Sorry for riding your sack. Notice me, senpai! :dizzy_face:

That’s the opposite of what I think, actually. I think you should instead strive to attain a greater understanding of the actual mechanics, especially in terms of human reactability, and then carry on with more productive and honest lines of discussion. People shouldn’t shut up, people should try to comprehend what the ■■■■ they’re talking about.

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Stop acting like an Infil wannabe? Infil is a logical, intelligent, and awesome person. Trying to be more like Infil is a good thing. @MDMMORNING is getting compliments now lel.

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We’ll have to see as time goes on if the patch fixed Fulgore and Jago being S tier, but I’m not optimistic. Ultimately, a car may be fantastic in the lab, but what matters is how it’s being driven on the track. Other characters may theoretically have workarounds, much as other characters could theoretically match Sabrewulf’s excessive damage in S2 and Zangief could theoretically overcome Ryu and Ken’s neutral jump HK in any of the SF2 games, but the fact that 99% of people who devote hundreds, if not thousands, of hours to practicing can’t reliably make it happen means that the rest of us don’t have a prayer.

This is the kind of stuff that makes me insane.

Step 1: claim KI is yolo
Step 2: people provide evidence that KI is not yolo
Step 3: claim KI is yolo again and that anyone who disagrees is in denial.

There’s no rebuttal. It’s like throwing a witch in the water and if she floats you burn her for being a witch.

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Shadow Counter?

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No. Shadow Counters are too yolo…Kappa

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Tournament play is hampered by tiers.
Actually it isn’t just tournaments, ranked play and even friendly matches are hurt by the fact that some characters are unbalanced. Now to ensure people don’t get confused, some characters aren’t entirely unbalanced, just in certain MU’s. Ex: (I’m using Kan-Ra as a frequent example because I have the most experience with him hands down. I could chalk up some other examples but I’m lazy. Also, these are the broken MU’s.)

  1. Kan-Ra>Orchid (Except when mummy man is in the corner, but this MU isn’t impossible once he’s in the corner. Good defense will surpass the tier here.)
  2. Aria>Aganos
  3. Hisako>Aganos
  4. Kan-Ra<Fulgore (Ignoring the teleports, his DP, frames and the character all around is kinda crazy for mummy man.)
  5. Kan-Ra<Jago (Almost an instant loss in the corner if you can’t guess what your opponent will do. Actually I will elaborate on this because A lot of you will play stupid and I’m not in the mood for extra chromosomes. Kan-Ra is most certainly a character plagued heavily by having to guess what your opponent will do, or what experienced players called “reading your opponent”, “reads” etc. . This also plays into the “Risk Vs. Reward” topic. If Kan-Ra wants to utilize his defense he has to read if you will jump or not, throw fireballs, blah blah or some other BS their opponent has that is difficult to react to, but not impossible; What I’m saying is, Kan-Ra has literally 0 good defensive tools. The bugs may seem good, especially to people who don’t know how to deal with them, but they are easy to deal with if you have even a little experience. His clutch is easy to react to making the risk way higher than the reward will ever be. His anti air clutch is a little bit better than the gorund clutch due to the fact that you can, with good reads, land it… The issue being, the reward is Literally destroyed by the risk. His whirlwind is good to catch people off guard, but will only work the very first time you do it that match. Shadow whirl is his only moderately good defensive tool and still sucks ass if you don’t guess, or “read”, what your opponent will do. I could keep going but again, I’m lazy… The best Kan-Ra players in the world can argue against me on this, but all I would have to say to them is… Your. Are. Wrong.)
    ^^^^^ That was not a rant btw, not even close lmfao. :joy:
  6. Glacius>Raam (Can’t say that this MU is fair, but for tournament play if you lose against Glacius with Raam just choose a new character. he’s the most direct counter so ya know. yeah. idk what else to say)
    Anyways, what I’m saying is that some character just don’t stand a ■■■■■■■ chance against the majority of the cast.
    Either acknowledge I’m right and add to what I’m saying, or ignore my asinine reply. Take your pick.
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If every single matchup was 5:5, the game overall would suffer. That’s a boring ■■■ game. Sometimes there are bad matchups. That happens in fighters.

So, you’re right in that some of those matchups are brutal, but it’s asinine to think that a handful of bad matchups makes the game suffer overall.

Especially any RAAM v. Dedicated Zoning MU. That’s gonna suck, but that’s grappler life. Kind of a no-brainer.

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Out of curiosity, what fighters other than KI have you tried to learn?

You realize the irony of saying this when KI is, no exaggeration, one of the most balanced fighting games of all time, right?

Not how it works. If you post on the forums, you can’t expect people to only reply on your terms.

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Hisako/Aganos is an outright broken MU? Huh. Ok then… :neutral_face:

I’m not trying to pile on you here, promise. But I did want to pull this out, because I want to encourage you to watch some SFV sometime, and just kind of count the times that a wholly unreactable mixup leads to big damage.

Any time you see Ken “shimmy” someone into a throw tech and a crush counter, any time you see SFV Cammy do divekick->cr.MP or jab->jab->etc, any time you see Chun do air-lightning legs->air-lightning legs and the guy gets dunked for trying to poke out or tech throw, you are watching an unreactable mixup. What’s more, you are watching an unreactable mixup that leads to big damage, especially in scenarios where V-Trigger is stocked. Chun’s air lightning legs is +3, a well placed shimmy is safe to anything but a fast low poke subject to counter hit if he goes for anything besides shimmy, and Cammy’s jab pressure is also plus. SFV is loaded with safe, unreactable mixups, as are all fighting games.

Unreactable mixups are an integral part of all fighting games, even the supposedly “honest” ones. No fighting game is based entirely on things you can see coming; moreover, no fighting game should be. At least KI has the decency to let you break after you get dunked by something that happened so fast you’d have had to guess to avoid it.

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Not sure if this has been mentioned before but Keits said this on Twitter recently that Fulgore is getting a pretty significant change in the future.

https://twitter.com/TheKeits/status/806690002159730692

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Hope it is a rework and not a nerf.

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Well 3.6 is coming out before Christmas, so who knows…

Well maybe she shouldn’t have been a witch in the first place.

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