Rash tongue pressure = feels doable, but still learning the matchup
My match with Menzo’s Rash (definitely the best Rash I’ve played) starts at 30:25.
Rash’s aren’t typically that difficult to go against. But Menzo’s Rash and his tongue double-tongue into normal pressure is not common at least in my experience.
I do see the juggles don’t do a ton of damage and are almost just lockout bait, but the damage does add up over time. Not too crazy to break. (the LP and MP are kinda tough to differentiate with Aganos, but he has his elbow up more for LP) I definitely should’ve shadow countered more. Also had not idea what happened (or why I didn’t block) on his last HK opener of the first match. Look like I just froze!
Outside of playing solid, using shadow counters, and trying to stick in standing LK’s immediately after tongue. How do you guys handle tongueheavy agressive rash players like Menzo? Thx!
Strong Riptor’s in Season3 can also pose a problem.
My match with Yokoh’s Riptor (one of top 3 Riptor’s I’ve faced) starts at 1:48:23.
The basic trio of low, overhead, throw got me pretty good at the start. In theory, you can typically block low, until the overhead comes out, but Riptor’s overhead comes out pretty dang quick and it looks very similar to the throw (at least it seems that way to me for now). So I’m open to how other Aganos players deal with strong Riptor’s who take advantage of this.
After watching this, I realized/learned that Rip can only do her overhead during predator stance, which unfortunately for her opponents, looks similar to a crouch. It’s certainly not as easy to block as Jago’s or Shago’s overheads. Hopefully I’ll get better at recognizing and blocking her overhead. Her throw comes out pretty dang quick though. As in, it seems that any teching of the throw will be on anticipation vs reaction.
After labbing up, I also noticed that you can “punish” her blocked sweep when her tail swoops back. I’m thinking of using crouching MK, has it covers close and slightly farther ranges. And of course whatever normal you use to punish, confirm/link it to an opener (light pulverizer’s my preference, but I’m sure going into medium natural disaster’s probably the easiest to execute). Look forward to utilizing this more in future matches.
I see that Aganos jumping MK crossup may not work on good Riptors bc of her runback tail whip (back HK). Also, the HK stomp needs more distance than normal due to her run-in flame.
The first match was pretty much knockdown slaughter and a counterbreaker. Although my shadow counter of the jumping HP attack didn’t recap, I simply got outplayed. It’s all good. Still learning! I’ll definitely try to keep more distance when playing strong Riptor players.
The second match I played better, but still had some simple execution errors on my behalf. I ended a lockout early and messed up an ender. Riptor still did her knockdown triple threat. And I see Riptor does Glacius style huge burst damage (like roughly 60%) if you lockout and she has two meters.
Any help, feedback, specifics, etc. are welcome. In the mean time, I’m working on “gitting gud” lol! Again, thx!