Killer Instinct Season 3 Graphics Shine Brighter

I haven’t watched the stream but I have one question, did they say anything about what they would do with the dynamic music?

I mean cherrypicking the soundtrack or something and mixing the stages might just be rather akward but I’m still waiting on some info on that (which is my biggest concern in regards to only 3 stages).

Oh so Orchid is wave 2

Will we get a stage comparison to all S1 and S2 stages before launch? Some of us are itching to see the differences side by side.

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Yeah or at least on stream… show us… instead of showing the same stage over and over :wink:

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Have the characters shadows(not shadow moves) been touched up, They seem to be a separate entity not effected/caused by lighting. (to be more specific floor shadows, shadows hitting the models themselves are dynamic. but the ground shadows don’t seem to be.)

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Always been that why

I hope the lightning isn’t final because we have a problem here.

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You’re seeing an old build, BUT that was more issue with colors through my PC and capture card. And it’s been routed through Twitch then YouTube so don’t use it as final judgement. Mostly, though, issue on my personal machine.

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Wait… does that mean that this was the PC build?

Nah. Xbox build running through my PC cap card!

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I know it’s too sunny for Sadira, but that stage looks really nice with some sunlight streaming in.

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Just found this. I think it’s old, but man, they should put the motion blur back on that spider. It doesn’t look this cool anymore.

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Speaking of the lighting on Sadira’s stage, if you look at the ceiling there are holes where rays of light are shining through. However the hole that the spider usually covers up doesn’t have this ray effect, so when the spider comes down and you look at the ceiling there is just one random hole with no light shinning through it. Bug, oversight, or just something that really isn’t that big of a deal so you didn’t bother lighting the hole?

That was created for Sadiras launch trailer.
You know she never looks into the camera in game. Look at the close up of Sabrewulf in her web.

Just as Orchid ichi Ni San seems close up in her trailer ( I also love how she is ultra jago and she falls back, seems like a combo drop) and special views of spinal and Hisako walking/ face shots

I’m still trying to figure where Kim stands and holds both hands out with her weapons in her trailer when she shoots the dragon

A lot of things are to pump up the trailer wow factor

Speaking of Orchid Ichi Ni. Does anyone else, want this animation back? I sure do.

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When was that looped in game

It’s from her Ultra.

That was removed?!, If so then yes, Bring it back!

No the multiple hits from her batons are still in her ultra just before she uppercats. I don’t understand what needs to ‘come back’

Whatever “Hayabusaslice” was referring to.