I haven’t watched the stream but I have one question, did they say anything about what they would do with the dynamic music?
I mean cherrypicking the soundtrack or something and mixing the stages might just be rather akward but I’m still waiting on some info on that (which is my biggest concern in regards to only 3 stages).
Have the characters shadows(not shadow moves) been touched up, They seem to be a separate entity not effected/caused by lighting. (to be more specific floor shadows, shadows hitting the models themselves are dynamic. but the ground shadows don’t seem to be.)
You’re seeing an old build, BUT that was more issue with colors through my PC and capture card. And it’s been routed through Twitch then YouTube so don’t use it as final judgement. Mostly, though, issue on my personal machine.
Speaking of the lighting on Sadira’s stage, if you look at the ceiling there are holes where rays of light are shining through. However the hole that the spider usually covers up doesn’t have this ray effect, so when the spider comes down and you look at the ceiling there is just one random hole with no light shinning through it. Bug, oversight, or just something that really isn’t that big of a deal so you didn’t bother lighting the hole?
That was created for Sadiras launch trailer.
You know she never looks into the camera in game. Look at the close up of Sabrewulf in her web.
Just as Orchid ichi Ni San seems close up in her trailer ( I also love how she is ultra jago and she falls back, seems like a combo drop) and special views of spinal and Hisako walking/ face shots
I’m still trying to figure where Kim stands and holds both hands out with her weapons in her trailer when she shoots the dragon
A lot of things are to pump up the trailer wow factor