Keits Interview. Some interesting points about the competitive FGC

I don’t get angry at teabagging. I’m merely disappointed that someone has to stoop to such implied vulgar means in an attempt to get an advantage instead of actually beating me with speed, timing, setups, and good reads. Don’t show me that I’m worse than you. Show me that you’re better than me.

Teabagging shouldnt be banned in fighting games. Specially when certain characters can use it to bait and setup like Shago’s raging demon.

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Banned, no, but discouraged, yes.

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< shrug >

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Getting tea sacked makes me smile. If I beat a teabagger, it feels even better.

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There is a difference in temperament, Infil.

Great interview! I wish everyone on the forums would watch it.

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For the first time (like ever) I’m actually in agreement with Keits in regards to the teabagging issue. In regards to competition of a combative nature (or otherwise) if I’ve beaten you mentally then I’m half way to beating you completely.

Mind games have been a part of combat for centuries, in fact in ancient China when two martial arts masters engaged in a duel in was rare for either to move once adopting a stance. Instead it was a test of endurance where both would remain still waiting for the other to respond sometimes for days.

The weaker willed would concede and the match would end.

When I used to take part in SSF4 matches, I would purposely move the select icon all around the sides of the characters as my opponent chose. I would not say a word to them or even look at them. Just before the match I would make sure they could see me and pull out all my best combos in training, anything to plant that seed of doubt in their head.

Once the seed is planted it grows…and quickly

Many players won’t train themselves mentally to deal with such, and therefore will find these tactics annoy or downright enrage them.

Proving that you can annoy people. Excellent. And for this your reward is? I assume you brought home the big bucks from all the tournaments you won with this competetive behavior.

First, this is likely BS. Second, even if it’s true it’s a fantastic demonstration of something, just not skill at fighting. If someone is coming at me with the intent to kill me, I’m not going to pick the guy I know who can stand still the longest to help me - because I couldn’t tell you with any level of certainty that it’s related to actual fighting skill.

When I play a fighting game, or watch a tournament, I want to see who is better at the game. Not find out who is better at being annoying. If I want to watch a contest to see who the worlds biggest jerk is, there’s any number of reality shows I can watch.

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My stance:

Whatever works. You lose in a game that’s your fault, no matter what forces affected you.

I never tea-bag and I only use taunts to amp myself up. But I’d be disingenuous if I said losing to a tea-bagger makes me automatically the person who “deserves” to win.

Great interview Keits, your points always make sense to me.

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Why does anyone have to be at fault? Why can’t it just be the universe working against us?

I’m not sure I follow you. Generally speaking, unless you have a network outage of which causes the match to crash, if you lose to another player, it usually comes down to what mistakes you made in the match. Even in a Sadira versus Gargos match, for Gargos to win, I have to make mistakes, whether defensive or offensive for him to win. Is it easier for him to win against Sadira, yes, but it is still in my ball park.

So yes, losing a match is always, at the end of the day, the loser’s fault. They made mistakes that were punished accordingly.

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I dunno. Isn’t it theoretically possible to play perfectly, but still lose to a better player? That would kind of give credence to matchup lists, don’t you think? In that scenario, is it still my fault for choosing a worse character before the match even starts without ever knowing who my opponent was going to pick?

Because the game is a cold-hearted machine, Geek, is doesn’t give a ****.

Then that’s not perfect.

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Then I take it you don’t believe in matchup lists then? I mean if both players play perfectly, wouldn’t it boil down to character choice?

Your definition of perfect is clearly different than mine.

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Then what’s yours?

The person who loses due to being annoyed is clearly the less skilled player, though? Your point really doesn’t make any sense. There’s no special award in tournaments for winning the “nicest.”

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No, but there are evidentally punishments for not being nice, so play nice. :wink:

Depends on whether you see gameplay skill and annoyance skill as intrinsically linked. Some do and some don’t. Some just want to see talent win and perhaps watch a match without seeing one professional player mime a faux sexual act on the other professional payer via their in game avatars. Some think that’s good mind games and some just think it’s funny.

Personally, I tend to enjoy a good match between two professional players a bit less when I see that, as it sort of takes me out of the “I’m watching a tournament with highly talented, highly skilled people” mode and puts me more in to the mode of “I’m seeing two dudes playing a video game and one of them is trying to ■■■■ the other off / disrespect them by pretending to put his virtual sac on his opponents virtual face.”

That’s just me though. I’m not asking anyone to change for the sake of my opinion and I do see the other side’s argument. Keits laid his opinion out plain as day and I really can’t fault him for having that opinion, which is why I didn’t respond to him. I just grew up playing in an arcade where you didn’t want to disrespect the guy next to you. That was usually a very bad idea. That’s just me though.

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