Supposedly Jago is so OP, but there are a few matchups i just DONT UNDERSTAND at all. Matchups where it seems i am forced to block 7+ moves in a row, while my opponent gets 3 or more spots to perform high-low-throw mixups. Matchups where it looks like the only thing i can do is Shadow Counter or sneak a DP in a 1 frame gap.
I feel like there is some “trick” i am missing. I never see a solution in a pro match because it seems like their opponents NEVER do the things that give me trouble. I would GUESS they dont try it because they know there is a trick to stopping it. Are there any un-commonly known tricks, or are all my issues just fair-play mixups?
I need helpful advice for these matchups:
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Mira (She throws the bats, which are unavoidable as far as i can tell, then she gets a FREE crossup, followed by a blockstring where it seems like she can make herself safe for the next 10 moves. Playing her feels like i dont even GET to play. She flies all over the place, and holds me still untill one of her random mixups hits.)
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Kim-Wu (It seems like all of her options are just like Jago’s but BETTER. Playing footsies is a controllable nightmare, and i can sometimes overcome it, but once she gets in close, i cant tell whats going on at all. It seems like all of her moves were designed to be Dial-a-frametrap, as they all have small gaps. Other than shadow countering, or throwing in a DP in to the small gaps, i have no idea how to get the momentum back)
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Fulgore (I get passed his BS pretty easy, but when we get in close, every button i choose is wrong. Its counter-hit central ALL DAY. Its like every normal he has beats every normal i have.)
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Thunder (Self explanatory. It seems this character REWARDS flow-chart playstyles. I may get a read, and get a nice opening every now and then, but as long as they constantly change what they are doing randomly, i will eventually just get opened up by un-reactable vortexes.)
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Cinder (It seems i need to play him to understand him. His low inferno seems SO broken and unreactable. I never punish Trailblazer [its only punishable by 3frame DP, right?]. And Keeping track of when he is fired up seems impossible. i wish it was a visible meter.)
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ARIA (Her shotgun legs make her seem un-punishable. I never get a grounded punish, and i miss most DPs because of her air shenanigans. When she uses Bass assist, it seems she gets a free high-low-throw mixup, and the only way to beat it is to hope they mess up and leave a gap to DP / Shadow wind-kick through.)
pls halp meh.
(inb4 we get a showcase of the new patchnotes at KIWC, and all the info you guys give me becomes useless )