What do autos have to do with it? Genuinely curious.
I don’t know of anything which allows Hisako to hit you during your wakeup frames. I’ve never seen such a thing occur personally. I suggest recording it with inputs and hitboxes displayed to see what is happening.
I’ve also never seen anything bypass low block when it shouldn’t. Again, input display would help here.
Hisako is free to rekka at thin air if she chooses, but she isn’t able to bypass any blocks or anything. The rekka slashes are generally active behind their flashes of light though, so it’s pretty common for Hisako to appear to whiff one and still have the opponent get caught by it. It’s a bit of a pseudo-setup on someone who isn’t familiar with how slow/active her rekkas actually are.
If you’re getting caught on your wakeup by an ORZ though, it means you aren’t blocking properly or are getting caught trying to jump out (or backdashing, which is doable, but weird sometimes because of how ORZ’s hitbox lingers). If she’s catching you crouch blocking on wakeup, then it just means she’s hitting you with her overhead MP rekka. She doesn’t have any special guard break properties or glitches that I’ve ever seen, at any rate.
Post the replay with input displays on. Could be you’ve found a glitch, but I think the above scenarios are quite a bit more probable.
If you are playing on an xbox controller, you may have accidentally held the stick too far down, and not enough to the side. This happens to me a lot. It feels like you are blocking, but if you hit that tiny little millimeter too far down, it will only register that you are crouching.
I felt the same against her, like I was being hit or grabbed inmediately with no chance to block. I honestly thought “lag”. Once I get home I’ll check those setups after a hard knock down. Try to read her rekka variations, if they are light you can grab her after the first hit, if it’s all mediums you can grab her too (after the first 2). There are “holes” between those attacks when they are lights and mediums.
Watch out if they are heavy, those are dangerous =S and don’t try to grab those.
She’s so hard to read, I don’t know why her animations look all the same to me.
Just as a note, Hisako is free to mix and match her rekkas as she wishes. The first swing is always a mid (L, M, H only determines start-up and damage), but the second two swings can be whatever the Hisako wants them to be. She’s more than free to do L->H (counter hit)->M (overhead) or H-> L (low)->M (overhead) or whatever. As a general rule, she’s fully punishable in the start-up of either of the mixup swings, wherever in the rekka string they occur. Trying to put anything (except for invincible reversals) in between the HP swings will get you counter hit.
Appreciate the compliment @WebNRaGnArOk We’re still overdue for that set