Hear me out guys, am gonna attempt to show u a vision of what Fighting games should be in VR, I noticed a lot of devs have shyed away from fighters in VR, but that is the only genre i so much crave for in VR being a hard core FGC fighting game person in my secluded country Nigeria (in Africa). I have earned the title of the Nigerian Killer instinct war general among my FGC peers in Nigeria . But that title is dying because my favourite game Killer instinct is a sorry exclusive and is losing popularity. In my opinion my fav game of all time KI should never have been an exclusive and has no business being an exclusive to any console. Now fast forward to the future and to the current revolution in the gaming industry . VR and AR.
i looked at the tekken VR fighting example i saw a huge potential for VR to shine in fighters
but something tells me that the future of fighters is embedded in the moments that are already with us through VR Platformers like Moss Astro-bot, Luckys Tale, Tethered and Bound etc. Remember when Moss fought his first enemy with a sword! I had to stop in the corner of my little room in Nigeria and scream. this is it !, This is the answer to Fighting games greatness in VR. This is the secret clue to the VR Fighting game puzzle no developer has gotten right.!
The future of VR fighters is in the moment the Bound character on PSVR did her first somersault , The VR effects that ensued had my head going bananas. thinking could this be the answer to the VR fighter puzzle?
The third moment is Tethered, The camera in Tethered changing from cloud to cloud changing dimensions and the fight stance and perspective , could this be the hidden puzzle for VR fighters where the cameras zoom in and out like in Killer instinct 1 ,? are you guys seeing what am seeing?
now the fourth example, imagine that we could stare down at the fighters in soul calibur 6, same detail but the fighters are placed on the tethered stage. while VR streaming audience can watch fights and look down at the fights in the stadium. ( think of a stadium with the football pitch is the stage where the fighters are fighting with all particle effects and explosion happening on the stage (on the football pitch). while humans with VR headsets staring down and watching them live.
Now fast forward to killer instinct, Imagine Killer instinct characters on the Moss stage. Small characters , same graphics , but in 3D rotating stage that the headset allows u to stare down at. Now imagine counter breakers, combo breakers , Imagine all the glory of 4K particle effects of KI brought into VR. Now keep fast forwarding to the future , and add Street fighter, Mortal Kombat 11, Tekken, Killer instinct etc all in glorious VR , Oh wait, now add a Tag team mode to Mortal Kombat 11 and KI with the fights happening on a tethered or moss stage. Now imagine if fighters fall from stage to stage like in Dead or Alive. ! Stay with me and keep imagining, Its all in the imagination.
is the future of fighting games about to change with simple experiments of platformers Developers like Astrobot lucky tale, moss , bound tethered etc unknowingly conducted by devs on oculus rift , psvr, HTC vive, etc
is our learning process in VR fighting game development about to pay off finally and take off to unimaginable proportions? . Your guess is as good as mine for VR 2D and 3D Fighters,!
Am i hallucinating ? can u guys envision what am seeing? , or i am simply tripping too much ? I need yall to talk bout this. The VR fighting games revolution is about to start. Someone tag all the devs and VR / Game media outlets @ microsoft @ sony @xbox @ oculus @ htc @capcom @netherrealm @ bandainamco @ facebook @ htcvive @google @ vrfocus @ uploadvr @roadtovr all the hood legends of fighting games need to read this asap and start a huge revolution that will spark The conversation that will profer a working solution for VR fighting games in the future !
Nigerian VR most Influential - Nigerian KI war general