Is Raam A Finished Character? Disappointing Launch....(Impressions)

Ostrich Best RAAM NA.

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RAAM is a full-on grappler, which KI has never really seen before. Give players some time before you call him weak.

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Granted he may be a full on grappler, he is primarily anti projectile zoning, meaning he will have 0 chance against anyone who can zone with normals. He just isn’t fast enough. He will have an extremely hard time with characters like Hisako, Glacius, Kan-Ra and Gargos. Not to mention characters with high mobility. He will also have a hard time pinning them down. A full on grappler is a nice addition to KI, but as fun as he might be to play, I doubt he will ever do well at tourney level. Unless Snake Eyes comes in. But I hear he dropped Gief.

Filler of the season confirmed

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You mean I should look at the polls done of him on this forum? In the past 12 hours or so of his release? The forum where people ■■■■■ about retro Gargos not looking like KI2 Gargos for 200 posts, teabagging and taunting for 700+ posts, and claimed for months and months and months that S2 Kan-Ra was underpowered and needed buffs? The forum where a gameplay-related thread gets 20 comments, and one on Kim Wu’s face gets over a hundred?

Yeah, I’ll go right ahead and ignore those Day 1 impressions on Raam… :unamused:

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In a couple of days? Lol no. Raam Op(Gone Wrong)(Add toggle)(Plz Nerf)

3 Auto-Doubles was strategic, I’d just about guarantee it. If this character were harder to break, it would suck; and if we look at the damage he gets on 1-chance breaks, it fits the bill. Instinct seems tailor-made to support him being so easy to break.

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Your right, he can do 90% with once lock out and 1 shadow linker during instinct. Everyone needs to chill and if they dont like him , well, go back to there main character and leave it be.

It wont be long and the Raam tech will be dominating Ranked and there will be 50 new posts about how unfair it is. lol…Im just glad he will take away some of the Gargos players that been kicking my ■■■ lately!

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The thing about RAAM is that he isn’t the kind of character that’s constantly trying to start a combo. You’re not going to try and play footsies and keeping the distance either. Your goal as a grappler is to get in and grab. His combos are really strong too so the payoff is that it’s a little easier to tell than others what to break.

His OTG allows for mixup potential with his grabs and combo breaking variety. Is he going to flipout or is he going to groundbounce and potentially flipout afterwards or go for more groundbounces? Not only that, is he going to do it at all?

Making it a hard knockdown just leaves more stomp potential than he already needs.

He’s fine. It’s only been a day. Let the character live a little.

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Projectiles can still keep him out. I was fighting Gargos as RAAM and could hardly make it to them. Even if I Armour the protal punch, they would just jump before I could make it to them.

That is my main gripe with the Kryll Rush, if someone jumps back to dodge, he tries to grab where the character was instead of continuing to run forward.

Just get some meter and if he jumps,cancel into kryll shield.

Kryll shield doesn’t do anything if they are jumping away from me.
ie: Kryll rush towards Jago, at last second Jago jumps backward away, RAAM grabs at the air and Jago launches forward with a wind kick to his face.

But if he windkicks,do the shield,take it,and then do the counter hit.

Fair enough, it just feels odd that RAAM stops to grab at nothing when any logical reasoning would see him keep running forward.

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His gameplan seems pretty well realized to me, actually. I guess you can debate about aesthetic things if you want (I can already see a “raam doesn’t drool enough” thread reaching 500 posts), but as a character he seems like he has a very effective gameplan.

When you guys see his 2f shadow command grab punishing all your approaches, ticks into super fast light command grab, smart uses of armor in footsies (see Tusk do st.HP or Glacius do shatter? Just FADC forward and get a free punish), instinct setups that will make you cry, etc… I dunno, I think people will think this character is too good in a month.

He will probably lose to some really hardcore zoning, though, as all pure grapplers tend to do. And pure grapplers are a very specific niche that doesn’t appeal to everyone, so it’s possible you won’t enjoy playing as Raam at all. Especially if you’ve never tried to learn a grappler in a SF game at a high level before.

But hey what do I know.

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Never played a true grappler before and I love him. Once you get in, it’s just mix-up city. Most fun I’ve had with a character since Riptor.

I’ve had some problems versus Jago and Fulgore, but if they mess up, I’m in.

I was actually thinking something similar. After I was testing him out and saw the speed on command grabs, the armor and the Instinct, I couldn’t help but think “well that’ll be a nerf thread in just about a week”.

Edit: Not that I agree with hypothetical nerfs, I was just saying I could see certain people in this community not being able to handle it.

As I said, anyone who can zone with normal attacks. Unless the armor puts them in a state where he can catch them, he can’t close in fast enough.

I’m actually dissapointed that he’s a character in the game. Played all Gears of War games and I don’t even remember who this guy is.

Would’ve rather had a Marcus or any other COG.