I’m not about the complaints about Supergirl’s face.
She’s cute.
And as JuiceBox so eloquently puts it: “People have round faces sometimes”.
I’m not about the complaints about Supergirl’s face.
She’s cute.
And as JuiceBox so eloquently puts it: “People have round faces sometimes”.
Items and such that effect stats and abilities.. No thanks. The ability to tailor your character to play how you want is an interesting idea, but NRS have proven they have ZERO idea how to balance - so I REALLY REALLY don’t see them getting this system somehow more ‘correct’ when they couldn’t keep MKX balanced by any reasonable margin and as far as I know, STILL haven’t fixed it. I mean, tailoring a character to play how you want is nice, but they could also just give them all the ■■■■ moves and we could use the ones we want.
I also see this making DLC absolutely required as it will likely increase level caps and contain items that push power boundaries further. Essentially leaving anyone not staying ‘current’ with the games gear at a disadvantage. Now, I know they have said there is going to be some ‘even playing field’ version for tournament play and that’s nice, but if that even playing field doesn’t exist for normal online play then a HUGE number of competitive players are still left with something less than ideal.
Edit: Ok, I just saw what @anon39655210 posted regarding gear. The keyword here is ‘COULD’. This means that matchmaking will be segregated to people who want to play geared vs people who want to play vanilla characters.. That by design is not good. Its going to take a small number of purists and put them in a corner alone, unable to interact with the larger player base who ARE going to want gear. Lets face it, for casuals, this gear crap is perfect. Its the absolute best excuse ever not to level up your game - Just level up your character. Get better gloves. Get better modifiers. Whatever. Not to mention I read some where that gear will change/add entire moves, meaning the ‘vanilla’ versions of characters could be missing important specials that round out their kits. ALSO.. Again on NRS balance.. Are they going to dual balance? A balance focus on vanilla characters AND on geared characters? Because that’s going to be ■■■■ important. A number of characters could be ‘late bloomers’ and be total ■■■■ as Vanilla, but thoroughly strong/balanced as they progress and get some must-haves to round them out.
I want to be optimistic, even though I wont personally mess with NRS/WB again because more, good fighting games are nothing but a positive experience for the FGC. They bring new blood and new money to the game(s) we love.. But when dealing with a company that cant balance DLC characters and are KNOWN to add in power-creep to DLC additions who are then FURTHER backed by the cutthroat asshats at WB.. I absolutely see a balance focused around gear and DLC additions being required to keep up with the newly introduced, likely very very powerful, gear.
I don’t personally want World of Warcraft: The Fighting Game! Where when DLC is released I have to grind out until i have the new Ph@t L3wts so I can compete. We also need to be honest with ourselves here, most gamers today - in the broader audience - are NOT going to play Vanilla mode. They are going to gear-chase because games have been teaching players for years that the way to get better isn’t to level up your personal skill, but level up your sword. Im sure there will be a very small, die-hard minority that play vanilla mode, but this minority is going to be so small compared to the rest of the player base that we will never get any attention of NRS/WB. And lets face it, the gear mode isnt going to die like @Sasuke99I thinks it might (no disrespect man), this gear mode isnt just some minor add-on to a ‘complete’ game, it IS the game. The whole game has been designed around this gear progression, they’ve said so in numerous interviews are integral to the game it is, so I dont see it dieing. the second a gear-guy steps into Vanilla mode and gets steamrolled by a ‘real’ player, he’s going to run back to his Chest Armor of +3 MOAR PUNCHING.
Also, ■■■■ WB for their treatment of PC players with MKX. Injust-■■■ 2 isn’t even coming to PC, but I wont buy from them personally until I get a refund on MKX and the DLC I bought under false pretenses (those being that I was getting a working game with a functioning online environment and parity with consoles since its a competitive god ■■■■ fighting game, and without parity, it ceases to serve any point what-so-ever.)
This ought to clear things up a bit, regarding the gear system…
“It’s clear, then, that the big thing that’s supposed to set Injustice 2 apart, is the gear system. After literally every match I played, I got a couple of loot drops, complete with stats for defense, attack and more. Some even had special modifiers, like allowing me to deal more damage when low on life. Let’s be clear. NetherRealm founder Ed Boon himself has said that geared-out, leveled-up characters could be excluded in favor of vanilla versions in versus modes, and even that there would be some sort of matchmaking options that would separate players who wanted geared and non-geared characters, so there’s no world in which serious competitive players will be forced to engage with this system if they don’t want to. We can breathe a sigh of relief there.”
So the gear mode is going to die like Umvc3 Heroes and Heralds.
Just like SFxTK with the gems right?
I’ll use it. And I’m sure I’m not the only one. ^^
It’s like Shadow Lords of KI. All the relics and stuff you can attach to enhance your character while playing… It won’t have an effect on how you play the game with other people.
The difference is, that there will most likely be a mode in Injustice 2 where you CAN fight others with the gear enhancements.
Quick edit, to clarify. In case I am wrong and putting my foot in my mouth here. I am operating under the impression that SFxTK HAD gems that effected gameplay. Then removed them due to overwhelming hatred and demand to do so.
Again, older game. NRS is targeting a brand new audience and those gems killed SFxTK. By the time they came in and bailed the game out and fixed things, the player base was gone and the game (Which i dont play but know people who do on occasion) apparently is really quite good now. Proving gear is an issue. NRS is going to have WB up its ■■■ and the gear is being billed as a foundational system within the game, just pulling it out isn’t likely going to be an option from WB, even IF NRS wanted to. A system that is likely costing millions of dollars in time and expertise to implement wont be thrown away in todays triple-a market.. and the MK franchise is shooting for BIG numbers, 99.5% of them casuals. Fighting games arent designed for us any more man. They are being built, ground up, for casual players. A dedicated, competitive minority will always exist if the game is good enough but we are a teeny fraction, no matter how loud we yell.
If WB believes (what I imagine, Im speaking hypothetically here) that power-creep from higher levels and more/stronger gear will drive DLC sales, no matter how much the competitive community whine, there will be literally millions of casual players who WANT that gear.
I didnt play SFxTK so I cant say how integral those gems were to the entire game’s design, I only know what I know through articles and stories from players. But, Injustice2’s gear is core to the game. Its not a system they will toss willingly, outside of HUGE pressure. Now, if we’re SUPER lucky, they might build a competitive mode, where there is some kind of Ranked setup where the gear is totally discarded OR all characters played in that mode are put to a certain level with an even-across-the-board gear allotment to build your ‘loadout’ with.
You also don’t know 100% how it will work and effect the game. You are just speculating, and that’s fine, and you are worried… fair enough. But saying “this feature will kill the game” is something no one here knows for sure, it’s just a pessimistic and hateful comment, and such shouldn’t be taken seriously. (Not saying YOU are saying that, but meant in general)
I am pretty glad there is a seperate mode though. In a few months,it will probably drop and the competitive side will probably stay strong. Then the casuals might have moved in unless they add more gear. I like the concept but concerned about balance.
Yeah, just like you are speculating that it wont kill the game. Why is my comment not deserving of being taken seriously because I present, with some evidence I might add, my opinions on the matter? Just because my opinion differs doesn’t mean it ‘shouldn’t be taken seriously’ really? I haven’t said anything to attack your comments, I simply stated my OWN opinions on the matter AND why I have those opinions. And hateful? Because I present derision toward a system I dislike the idea of?
Other fighting games have added ‘gear’ in the past and as far as I know, its proven completely disastrous each time. Does that mean it cant succeed? Certainly not. But it means the history I am basing my pessimism on is there. I also dealt with NRS from MKX day 1 on PC and have watched them utterly fail to understand the very basics of balance. Time and time again characters were nerfed into pointlessness while known massively overpowered characters were left alone. DLC always had huge power creep, huge. Then when they DID nerf the overpowered character(s) it almost invariably lead to them turning them to ■■■■. In all reality, it felt like it was on purpose. That’s conspiracy theory silliness mind you and has no part in this because I cant argue it in any real way, but MMO’s and other types of games have allowed/designed FOTM classes/builds/characters on purpose for years. The number of people that switch to, and keep playing, these FOTMs is greater than those that quit because of them, etc. There was a great article about this but its been years since I saw it and dont remember where I read it or Id link it.
Any way,
I AM pessimistic about this. But I WANT Injustice 2 to succeed if its done right. I don’t want it to be a huge casual hit that totally alienates the competitive crowd with idiocy though. Time will tell what happens, but I do hold on to my worries and doubts. Personally, even WITH those doubts, if I hadn’t swore off WB/NRS because of the PC debacle, Id still buy the game myself and give it a fair run (If I had a console.. Im just game on PC because Im cheap). I’m not brand loyal, I just like fighting games, so I try out any fighting game that comes along even if I don’t like how it looks ‘on paper’. Ill always let gameplay be my final deciding factor and I’m happy to be wrong when being wrong is good for the community as a whole.
No, I have never made such a statement. Because I don’t know if it will or not, but I hope it won’t.
Also, like I said in the parenthesis, it wasn’t aimed directly at you, but meant in general. I did not say that you could not express your opinion and shouldn’t be taken seriously.
You have sort of a schizophrenic attitude about this. You say you want it to succeed but also that you won’t buy another WB game until you get your refund for MKX.
The gems did not kill SF X Tekken, but they didn’t help. The on disc DLC which contributed to the total cost of the game being high, plus the gems plus being too “different” from SF or Tekken pretty much did it in. I think the gems were a bigger factor in tournaments where it caused the game to be pretty much a big hassle, but I’m not an expert.
As far as dividing the player base, I think your concern is overblown. The people who grind for gear and then want to fight with their powered up characters are different than the competitive players. They would otherwise not be hanging out online at all. NRS games - even with terrible net code don’t generally have an issue with low player population for online so I don’t anticipate this will be a huge issue.
Which has now been fixed with the GGPO rollback system, and it was confirmed that Injustice 2 will have this as well.
I’m really looking forward to this because I think I will be able to play this with my nephew.
“schizophrenic”? No.. Just because I will not be buying and playing the game, does not mean I WANT the game to crash and burn. Why is it schizophrenic to that I can have a personal dislike to/for something but that I can also acknowledge that its success is purely a positive thing for everyone? I know its not popular on the internet to think things through, but.. Me saying I will personally stay away from Injustice 2 is different from wanting it to fail. I mean.. WANTING a game to fail is the same thing as taking what ■■■■■■ me off (what I consider disrespectful treatment and a wasting of my money) and wanting to force that on countless other people… Not to mention a failed fighting game looks/is bad for the FGC as a whole. I mean.. me losing my time and money investment in MKX was enough to ■■■■ me off trhis much, why would I want you to (and I know this is WAY too grandiose for the topic at hand but Ill use it any way) ‘suffer the same fate’?
I have stated my opinions in this thread because it was a thread about Injustice 2 and peoples opinions of the game. I have no intention of piloting some giant hate-ship around the internet attacking the game. I merely stated my pessimistic outlook for the game, with the reasoning(s) behind that outlook. I think me swooping in and just saying “OH NOES INJUSTICE 2 IS TRASH OMGOOSES RUN AWAY” would be ■■■■■■.. So, I swooped in, said it, then tried to explain WHY. However, despite my pessimism, I WANT the game to do well. I WANT it to be successful, balanced and have bad-■■■ competitive play. Why wouldn’t I? I’m a member of the FGC and big games lead to big money lead to big numbers lead to more of all those things. Like I said, if I hadn’t made a PERSONAL decision to stay away from NRS/WB (and had a console) Id buy the game myself, because even if I dont THINK the game will be ‘good’ (from the perspective of a competitive player) it doesn’t mean I KNOW it wont. As stated, I would much prefer to be totally and completely wrong.
As to the population, I dont worry that there will be a large online population, I worry that IF the competitive community (hypothetically the ‘vanilla’ players) are one group and the gear players are another, that the competitive player pool will be shallow. I genuinely feel like the people wanting to forgo gear and just play on even terms will be fairly small. Now, I will absolutely concede that playing with gear may end up totally balanced and competitively viable.. But I just dont see it. In any game I have ever seen with gear (not just fighting games.. any game) the guys with the best crap have huge advantages. I2 may make getting ‘the best crap’ super easy though, so even though there is gear, everyone has the best stuff. Maybe. But again, I have never seen a system play out like that in any game I am familiar with.. The whole point of geared progression is to give you a reason to keep playing (a grind) and to put a rift between the haves and have nots. I mean, if the best most powerful Punchy Gloves of Punching Good +50 are available to everyone with no real investment from the players.. Why have gear at all? Why not just unlock things on a level by level basis. Shrug.
So, I’ll close this again by saying, I do not think NRS will do I2 right from the standpoint of a competitive fighting game player - however they may have struck gold from a casual gamer standpoint. How it all fleshes out depends on them though and all I can do is state my opinions and the reasoning behind them. However, despite my negative opinions, I HOPE I AM WRONG. I do not want to be right. I just worry I will be.
There is a cat superhero?
This is probably the best origin story I have ever seen. XD
… Come on… You critisize the game, and you didn’t even know about this guy being in it.
NOW I can’t take you seriously. If you’re going to form an opinion about something, writing walls of text about it, you should at least look into the game first. If you want to be taken seriously, at least know what you’re talking about!
Please don’t say condescending things like “you didn’t think it through.” I thought it through and your position makes no sense. You are making a purchasing decision on principle to avoid WB games, but then claiming you want their game to succeed. If you want it to succeed then buy it. if you are boycotting it, then you should want it to fail…
Yeah.. I’ve looked in to game systems and read interviews and such. Ive seen a one or two roster lists in text, but since I dont follow comics closely, even if I saw that cats name somewhere I wouldnt have known it was a cat.. and I dont even remember seeing its name personally. I haven’t gone in-depth with the roster as I very likely wont have any need to. The issues I have are the devs and gear system, nothing about the roster. I’m relatively certain I don’t care if you take me seriously… Wait.. wait.. maybe.. Nope. Don’t care. I tried there for a minute, but couldn’t manage it in the end. You do realize I’m not preaching at you right? I am in no way trying to dissuade anyone from buying the game - I am simply stating my opinions about the game because that is the purpose of this thread.
And if you were just kidding and weren’t serious then.. Umm. Me to. But if you’re serious, because I didn’t know that a cat super hero I didn’t know existed in the first place was in the game invalidates my point and I shouldn’t be taken seriously, even though I have given an absurd amount of reasoning behind my opinions.. then that leads me to believe your points aren’t worth taking seriously because they are grounded in the internet’s (and immature, incapable fanboys everywhere) favorite reasoning/logic/evidence “Just because I said/think so”.
And one more time, since its not getting through.. I’m not saying I’m right. I’m not saying you’re wrong. I’m stating what I THINK will be case, and backing up those statements with my personal reasoning for making them. I’m sorry if you’re taking this so personally that you need to try to belittle me and say I dont know what Im talking about.