I feel like these days I’m the only Sadira player that claims that she doesn’t need anything.
Lemme run through all her attacks:
LP- Fantastic poke, good frames, great in pressure. Also good for juggles
Cr. LP - good frames, good for poking through strings because of her lowered hurt box and lower hit box.
LK- same as LP, slightly different hit box/ hurt box properties. Good for buffering special moves due to its longer recovery.
Cr. LK - great low, great in frame traps, easy to hit confirm from.
MP - great poke, good counter hit frames, plus on block, chain able into HK. Good in juggles
Cr. MP - good punish button
MK - great poke, only -2 on block
Cr. MK - great poke, hits low
HP - great poke, only -2 on block
Close HP - 0 on block, weird but semi-useful anti air, great in juggles
Cr. HP - good anti air, good poke.
HK - great poke, should be canceled into L recluse.
Close HK - Good in juggles
Forwards HK - great anti air, leads into a juggle
Recluse
Light - great in neutral, safe on block, good in juggles
Medium - Great to hit confirm from, easy manuals
Heavy- upper body invincible, good anti air
EX - damage ender, can juggle after hit, upper body invincible, good anti air
Blade Demon: all low invincible
Light: safe on block, used when close to opponent and nor guaranteed (guessing your opponent will be hit)
Medium/heavy: good for punishing attacks at longer distances
Ex: projectile invincible
Widows Bite
Light - good for juggles, great in neutral, some mixup potential
Medium - Good for juggles, great mixup potential
Heavy - great in neutral, good for punishing, leads to full combo on hit of grounded opponent.
Jump LP: can be chained into any medium, good in juggles, good air to air
Jump MP: good in juggles, good as jump in
Jump HP: great in neutral and as a jump in
Jump LK: Can cross up some opponents in some situations
Jump MK - great jump in, hits twice, hit confirmable, good in juggles
Jump HK - crosses up, good in neutral
Down HK in air: great mixup potential
Down MK in air: great for punishing, leaving the air quickly, good mixup potential
Web cling:
Light/medium/heavy: Great mixup potential/ situational run away
Ex: invincible on start up
If you think an attack is useless. Look above. Nothing is blank. Honestly the most worthless attack is Cr. MP, but even that’s useful sometimes