When I tried to get my friends past he inputs for fighting games like KI I was estatic to hear about the combo assist feature. However, the teaching value is rather shallow as there is no incentive to get better. Instead, it degrades the depth of the system into an button masher.
So, what can be done to improve the teaching ability of the feature? Well the biggest deterrent to traditional fighting games are the joystick inputs. Namely, mid combo.
So, why not just develop a strike system? In other words, you still have to attempt the input in the combo but if you mess it up a sound plays but continues the combo with the linker of that weight.
The game would read the auto double after the opener and look for a directional input signaling a linker. If none are found combo is dropped.
FOR EXAMPLE
So, say the player works off of a hit confirm, opens a combo, autos then goes for a wind kick but goes too far up back before pressing MK. The combo assist should know what he/she is trying to do, give them the wind kick of that weight, sound an ring to let them know they got a strike, and continue the combo.
Medium and light linkers with a tap, hold like you normally would for heavy. For an ender, same system applies except with heavy inputs. Just like normal.
If there is no joystick input attempted then the combo is dropped.
Alright, so how this should transfer to online? Here’s where it becomes a teaching tool.
Starting at bronze rank, players get three strikes in each combo.
=Two linkers and a ender. If you try the inputs we’ll give you the combo.
Silver rank, two strikes
Gold rank, one strike
Killer rank, no strikes essentially it’s not allowed at high-level. If you put this much time to get to killer you should be able to pull off a combo.
AND they rank up at half the speed. Give more XP with less strikes. So even with it on, if the player doesn’t mess up then he or she gets Full XP.
This allows for a smoother curve and removes the button mashy-ness of the current system
What do you guys think? Not sure if this has been brought up before but when you’re new at the game and want to practice, the current combo assist does not help!