Every kick poke catches jump on wakeup, grenade makes every move safe on block, Ichi Ni San is ridiculously safe unless shadow countered but OH don’t try to counter the Heavy third hit cuz she’ll just either continue charging and force you to miss it allowing for a free stagger combo OR she’ll just backdash out of it making your meter wasted OR she’ll have just used the medium version which is two hits and negates the shadow counter. Oh, don’t forget the third hit’s not breakable if it starts a combo, OH and despite the usual formula her overhead is NOT an opener so you can’t break what comes after it, but her Grenade IS so while she’s got you cornered in a pratically helpless block string make sure you block that grenade or here she goes with that combo. Don’t ever try to do anything to her on her wakeup cuz Air Buster is just such a great wakeup, oh don’t forget she can combo after it with an air grab. Oh, did I forget to mention the air grab? The one that can pull you out of aerials and give her a free combo? That’s sure fun. Wanna zone her? Nah, she’s got Shadow Firecat that travels even farther than Shadow Windkick and I just piubesfepiubspiubfewpiubfrw
ANGRY, I’M ANGRY, AND I HATE THIS CHARACTER SO MUCH
This angry rant has been brought to you by the Guy Who Hates Orchid and Glacius committee, where we hate Orchid and Glacius but at least I haven’t broken my controller yet. Thanks for tuning in.