Sabrewulf: Reduce his damage output. He already has great mixups and footsies to open you up. Then when he’s in combo, he gets lockouts fairly easily because of his animations looking similar, along with his 2-hit heavy linkers and 1-hit medium linker. Then during a lockout, he can fit about 4-5 (I’m guessing here) heavy autodoubles and a very fast Shadow Leaping Slash before a damage ender. After getting one opening (which he is really really good at, especially in Instinct), he has a pretty easy path to ~60% damage.
Glacius: An Instinct that gives a buff with involuntary timing feels very outdated compared to other Instincts. It could be re-worked to where he gets another small buff (mobility? dashes?) and gets armor back when he presses HP+HK after a cooldown.
Fulgore: There’s always talk of bringing back his old heavy laser, but do you guys think about the Aganos matchup when you say that? He used to be able to instantly hit a standing Aganos from full-screen. As for balancing, you could make all of his DPs just one hit like Jago’s. Not very unbiased here, but I’m just saying… it only significantly affects one matchup that he still wins even without multi-hit DPs.
Maya: For Mantis, reduce the damage and/or give it some more recovery. I think it’s not nearly as punishable as it should be, considering it does Tiger Fury levels of damage. Also, how about we add a recovery frame or two to her dagger throws. You have to be psychic to punish them with a projectile invulnerable move. To compensate, improve her Shadow Counter so it actually does what it’s supposed to do.
Riptor: Give her a reason to do her combo trait, because I don’t think she has one.
Kan-Ra: End the curse from his throw and scorpion tails when he is hit. Having the entire duration guaranteed is a bit overkill for a zoner with such good mobility. I also think his recapture should be breakable in some way, but at the same time it’s very predictable (unlike Cinder’s), so it might be too much of a nerf.
Omen: I think an actual damage ender (Shadow Move) could work, but that would probably also require nerfing his other enders in some way.
Aganos: Make the Peacemaker worth obtaining in neutral - at the very least give it priority over special moves. Allow for safer chunking up by decreasing the startup time and/or increasing the time on his hard knockdowns. Re-work his Instinct like I suggested for Glacius. I wouldn’t be surprised if his resource system is changed like Fulgore’s was at the beginning of Season 2.