i ask this question because I am trying to develop a pressure play-style with Rash based on his solid neutral buttons and aerial mobility. When I play certain characters (character without a fast DP), The style overwhelms the opponent, however when I face characters with DP’s (Jago, Orchid, Shadow jago, Fulgore, Maya [in certain situations], and Aria) the punish is so obvious. I like Zipline because I can make ambiguous mix-ups based on his angled flight. However if they block, then i’m -5 (from what the game tells me) on block. Also, if I choose to cancel the zipline into an air normal, there’s a small window for a 3 frame move (i.e. DP).
Overall, i’m trying to decide if how I use Zipline is good or not. I have tried not using it in these match-ups with competent players, but I haven’t adjusted to it yet. Should I continue to rely on Zipline? Should I modify my game-plan according to these match-ups? Should I flat out not use it because it is not the safest?
Please discuss and help. I have game-play footage of this to if need be.