Ah, ok then. Yeah, you can use the shadow air-ORZ to recap, but from there you won’t be able to get another flip-out within that combo string, since Sako doesn’t have an ender that juggles and shadow air-ORZ will ground them immediately.
But yeah @xxHiGHFIVE5xx , if you can figure out some additional ways to use shadow air-ORZ, then definitely post it in the thread linked below! I’d love to find that there are some additional ways to incorporate this into Sako’s game effectively.
I am going to try out Hisako for a while. Get her to level 50. Make her another pocket character. I will try to find a use for the Shadow Orz. The anti air flip out is so fun
Will do I don’t really go for her shadow orz (in air) a lot unless someone breaks my flip-out attempts. A good majority of the time I’ll get the lockout and whatever i want to combo with. Ummm… as for when you recapture with it. I had the idea to recap and then do CR.hp into another flip out mixup, unless that’s not possible. I haven’t tested it so I don’t know
I also wonder if you can combo and then manual with CR.hp into tk shadow orz (in air)? Probably not, but that would be good to know and be able to do. Hisako would be the flip out queen
Ah, I got you. Yes, that should be totally doable (I think @Marbledecker uses a similar setup actually). You’re definitely allowed to use cr.HP as a manual, which bounces the opponent back into the air. I’ve never personally done it intentionally, but I imagine you could set up some nasty stuff with something like that.
Say, air-ORZ recap->cr.HP manual->st.LP flipout->dash under->cr.MK->ORZ. Might not be the most practical thing to do with your combo opportunity, but it’d almost certainly hit most people the first time they saw it