I am a bit shocked that there’s not a thread about this already. @moderators please just roll this up if there’s already a thread and I somehow missed it.
So, the Guilty Gear Strive beta is running right now and I’ve seen a few videos. I am not generally a Guilty Gear fan and I couldn’t tell you anything about the gameplay and whether it will be more or less fun than previous versions. But I can tell you that I continue to be blown away by Arc System Works engine and the presentation I’m their games.
They intros involve 3D camera movement showcasing a fully rendered stage background. And they even have stage transitions mid-battle. While some of the stages are better than others I wouldn’t say the individual stages blow me away, but the sense of 3 dimensions they are adding with some of the moves and supers really makes a big impact on the viewer. And the cell shaded characters continue to be mind bending in their ability to imitate hand drawn art.
I don’t know if their secret sauce is some kind of godlike tech or just making Ho-hum tech look amazing, but looking at their games is about the closest thing in modern gaming to that feel of walking into an arcade and seeing the latest hotness. Not much out there these days makes me say “wow.” But they’ve definitely got it.
It also highlights for me just how much Kinsiffers from the design decision or engine limitation or failure of imagination (or combination of all three) that lead to the inability to own the camera around the stages. While I think that the KI stages are beautiful - and arguably better than the GG strive stages when viewed flat even though GG benefits from 7+ years of tech development on this console generation, the addition of 3D movement to finishers like Ultra’s and Ultimates would have really added some impact to them.