yes its one particualr high level skill but even high level players can miss these opportunities or play high level with other strengths than getting those situations right. So they can have a weak point in that area and the game can take care of this weakness. But if i dont have the weakness in this area but in a area where the game can not take care of then stuff like CA become a tool that has too much impact on advanced level.
And tbh the situation was simply ambigious and covered by the flame effect of the axe kick. I did not see if i crossed under. Ambigious situations happen even or especially in high level games.
So Im concerned about advanced players including high skill. It should not be a thing to ask was that the game or you? If it was you than damn that was pretty awesome - was it the game then mmmmhhhâŠ
No. No thatâs now what a scub means, at least not exclusively. I described the intended meaning so that you do not use the improperly used derogatory connotation.Do not change its meaning because you may be unaware of the termâs history (Oh what a dialogue on what âto nerfâ REALLY means we could have.)
[quote]The derogatory term âscrubâ means several different things.
One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though.A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
Now, everyone begins as a poor playerâit takes time to learn a game to get to a point where you know what youâre doing. There is the mistaken notion, though, that by merely continuing to play or âlearnâ the game, one can become a top player. In reality, the âscrubâ has many more mental obstacles to overcome than anything actually going on during the game.
The scrub has lost the game even before it starts. Heâs lost the game even before deciding which game to play. His problem? He does not play to win. The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. *
[/quote]
I do suggest reading more of the article⊠All of Sirlinâs articles on game design and his take on modifying SFIITHD like how IG is changing KI from season to season.
Itâs obvious (to me) they donât agree on everything, but they certainly do a lot in concessions to balancing FUN, intelligent inputs and of course, competitive outcomes.
PS: Does anyone know the difference between a mathematician problem and a real world problem? The reason I ask is for me, it paints the picture of the continuing âarguementâ;
A mathematician problem is something you can make up, prove itâs a problem, prove thereâs a solution⊠But not actually prove it relates to the real world (most times, itâs obvious there is no real world connection, other times, not so much.)
A real problem is just that, something we can quantify through data, dissect, and maybe come up with a solution for.
For a real game, real problems are more an issue than mathematician problems.
As an example, I believe that a game like BlazBlue on XB1 has two control schemes: technical type and stylish type. The Stylish type also allows easier execution of certain moves with a single button press.
I do not know if BlazBlue switches between âsuper technicalâ and âa bit less technicalâ, or between âeasy alreadyâ and âfor the lazyâ. But the concept of multiple control schemes is nothing new in a FG.
If KI had CA from the start I would have no hesitation or wish for the current unassisted scheme. It would probably not even have this name âŠ
Just yesterday, I beat a guy 10x over, beating out his Shago, Hisako, Riptor, Kan Ra, and others - as a result of this, he called me a scrub (among numerous other unsavory things). My apparent crime (according to him)? Playiing as a lvl. 50 character in exhibition mode (my Aganos, naturally) and throwing him a lot. He called it cheap. I explained to him that I was playing said lvl. 50 golem to increase the characterâs shadow stats (which was absolutely true) and that the throws were a completely normal, accepted, and easily counterable game mechanic. He told me all killer-ranked players were the same and that I was no exception. I found this ironic because he had the word âkillerâ in his gamertag. I did my best to not let him get to me by being polite, explaining things, offering help, and even wishing him well during the holidays. My reward? Numerous, emotionally-fueled (and absolutely reportable) text messages. Eventually, even I had had enough and blocked him.
The reason I mention this is because of the 2 definitions of the word âscrubâ that you show in your post. From his perspective, I fit 1 defition, whereas I thought he was actually a scrub himself and fit the other definition.
Actually, his definition was correct and even matched Sirlin. Scrubs âhandicapâ with self-imposed rules, try to guilt others into following those arbitrary rules because âwhatâs fair and whatâs cheapâ when really anything the game allows should fly.
âStop you from using a tactic the game allowsâ
is just another way of saying
âhandicapped by self-imposed rules the game knows nothing aboutâ
in this case the self-imposed rule not recognized by the game is âomg that is a cheap tactic!â
with that being said, I understand why they will Jump in, but then that sounds like something the Dojo mode should Expand on before it gets to the point where Up + CAM = Auto combos and make it a stander idea other then a âuse at the right timeâ type of deal.
In fact Dojo mode is horribly under Optimized as yes all fighters share the same base mechanics, But each one has their own play style that when matched up sets up the underline meta-game for that match.
Example : Jago Vs Saberwulf Mata game = Cross up counters counters / Combo mix ups.
Jago must stop Saberwulf from destroying his guard wile Saberwulf has to throw him into a Vortex like game.
IF Jago canât Keep his guard up saberwulf wins.
IF saberwulf is to predicable Jago wins.
something like that.
Yeppers, But we have to keep in mind that even with CAM, they can still have that one bad game where someone can see what they are going to do so even with that I think Dojo Made needs to be expanded.
something like SF4 Trial mode where it gives you a list of combos and tects that you can do.
One with CAM on then after a bit, again with CAM off.
Just got the game today so the first time I played it was with this new Assist thing that recently released. I obviously canât say too much since I donât know what the game was like previously, but I still think the better player will win regardless of this new mode if they have decent fundamentals and have experience with fighters.
I think its cool because all of us who want to really learn the game can, but when we have friends over who donât really play fighters or anything they can still kind of play around with it and have some fun and not end up getting frustrated and quit because they canât do quarter circle motion lol
There arenât reason to a veteran player turn off the assist mode. The game needs to show who is using combo assist, and who isnot using that. Otherwise the combo assist is something pathetic.
When we play Marvel Vs Capcom for example, we know who is using âeasy modeâ and who isnt
A veteran player, he or she is able to play better using the assist mode, because when a person use the assist mode, drop combos for example it becames something impossible, even pro players can drop combos. Then I conclude that assist mode, give a support for veteran players, of course, not so much, but it gives a little support, and we need to know on ranked who is using that, it will estimulate people stopping use it, and ONLY new players will use.
Iâm not complaining or supporting with this statement. But I just think it will be worthwhile to share its impact on my play with KI.
When this patch was released I was barely Killer, and did it with Aganos who is at level 50. I switched to Spinal recently. Right when the patch came out I got him to level 14 i think it was. I read the guide and good time in practice mode too. I NEVER perform manuals in KI. A technique i havenât even tried to master. With Spinal it was different because of his traits. Now I canât do them with CAM. You have to time it like you would a normal manual i guess and i canât do that now. It has increased my Aganosâ play a bit becuase I mix my combos up with more moves and donât drop the occasional combo which didnât happen often with him for me.
I hope people are not thinking that the level of the charcter (i.e, lvl 50 anyone) is any indication of skill level in this game. All that means is that said player has used that character a lot in different modes. You can have a level 2 character and be amazing just because youâre good at games in general (i.e. maximillian_dood) or you can have a lvl 50 character and be so so (i.e. me)
Holding backwards will let you do the Spinal trait (and any other trait whose inputs conflict with CAM during a combo, like Jagoâs or Wulfâs). If you donât hold backwards, you will get CAM inputs (like linkers or enders).
actually i found a option select or imo (i call it imo) a build in cheat with tj combo (cause it is impossible to do with regular inputs) that is so good that you lose a amazing option if you turn off cam and it has more than a little impact in terms of getting the edge over a equal skilled player.
It just is enough to let opener assist on cause then a veteran player has all advantages he needs.
I dont post it here cause i dont want read the words against my finds again - i simply have enough of that.
If someone wants to know it just pm me and the best thing would be if you are veteran tj player so you instantly see the extreme benefit of the auto os - than you can post it if you want.