No. No thatâs now what a scub means, at least not exclusively. I described the intended meaning so that you do not use the improperly used derogatory connotation.Do not change its meaning because you may be unaware of the termâs history (Oh what a dialogue on what âto nerfâ REALLY means we could have.)
[quote]The derogatory term âscrubâ means several different things.
One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that.
I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
Now, everyone begins as a poor playerâit takes time to learn a game to get to a point where you know what youâre doing. There is the mistaken notion, though, that by merely continuing to play or âlearnâ the game, one can become a top player. In reality, the âscrubâ has many more mental obstacles to overcome than anything actually going on during the game.
The scrub has lost the game even before it starts. Heâs lost the game even before deciding which game to play. His problem? He does not play to win. The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. *
[/quote]
I do suggest reading more of the article⊠All of Sirlinâs articles on game design and his take on modifying SFIITHD like how IG is changing KI from season to season.
Itâs obvious (to me) they donât agree on everything, but they certainly do a lot in concessions to balancing FUN, intelligent inputs and of course, competitive outcomes.
PS: Does anyone know the difference between a mathematician problem and a real world problem? The reason I ask is for me, it paints the picture of the continuing âarguementâ;
A mathematician problem is something you can make up, prove itâs a problem, prove thereâs a solution⊠But not actually prove it relates to the real world (most times, itâs obvious there is no real world connection, other times, not so much.)
A real problem is just that, something we can quantify through data, dissect, and maybe come up with a solution for.
For a real game, real problems are more an issue than mathematician problems.