Wanted to say a quick “thank you” before I started giving some feedback. I think this is a pretty unique mode, with a lot of potential. I’m sure we’ll see some different variations on this in other fighting games trying to do more than just a “simple story”. Without further adieu:
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“Beginner” tutorial on your first play-through
- I can understand why this was put into place. Anyone that’s never played KI before, but wanted to play Shadow Lords, would need to understand basic mechanics to enjoy the game. That being said, I think that if you’ve gone through qualifiers in Ranked mode, you probably don’t need to know how to throw a crouching medium kick This could be as simple as checking for any non-Qualifier, or for people that have reset, maybe whether or not they have more than 3-4 level 20 characters (or something like that)
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“Ultra” combo tutorial
- Minor nit-pick here, but there should also be a note on how to actually end your Ultra early. I know when I first played, I would let the entire Ultra rock just because I didn’t know how to end it early. Could save some people grief from people thinking they’re doing it on purpose
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Combo assist enabled
- I can understand enabling combo assist during the “beginner” tutorial, but either revert back to what the person already has on their account, or at least give us the option to disable after the tutorial. I know I got caught with it left on when I went to modes outside of Shadow Lords and it burned me
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Breaking crates after a mission
- I might be in the minority here, but I’m not really a fan of the game pausing until I break a crate. Especially when there is seemingly no difference on when I actually break it, and there is another pause once I receive the items anyway. Either remove the requirement (you could still leave the animations of it opening if you want), or maybe give us an extra bonus if we break it within a certain period
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Item drops after a mission
- It would be cool if I could scroll over all the different items I got after a mission to get some details on what those items are actually for. As it stands, I would have to remember what each of those do after I’ve already gone into the Emporium once to read the description
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Match results after the mission is completed
- Another minor nit-pick, but I don’t see the point of showing me that I defeated everyone, have the game pause, and THEN have some dialogue between characters. If I’m going to see dialogue, just take me straight there without an extra button press. Or, if there’s no dialogue, just bring me back to the map
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Deploying non-available characters
- When I select a mission and the characters I want to send on that mission, don’t let me attempt to send someone that has already taken their “turn”. Just seems like extra buttons/movement that I don’t need to do since I don’t have an option anyway
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Battle details before going in to the mission
- When we’re on the screen showing who I deployed and the enemies I’m facing, let us scroll through the different power-ups they have so I can see what I’m up against. This goes back to the “item issue” I talked about before. I know there’s a popup that happens the first time I fight an enemy with a specific power-up, but having to remember what those do with every mission might be confusing
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Scrolling between items that I got from a pack instead of pressing ‘A’
- Minor nit-pick, but why would we scroll through items with the stick instead of pressing ‘A’. This seems like a minor inconsistency where on other parts we press ‘A’ to continue
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Combo breaking with the RAM guardian
- This may be a balance issue, but if I did the correct strength for my combo breaker and have the RAM guardian equipped, I shouldn’t lose a charge. My understanding is that it’s supposed to give me an advantage because I can do first frame breakers on something and always get it right. I shouldn’t be punished for doing the right thing
This is my general feedback after my first hour of game-play. If anything else comes up, I’ll reply to my own post. Thanks again for the early access, and good luck with the launch!